Posts

Showing posts from June, 2025

Rogue no. five for Fantastic Scuffles - goblin potion dealer

Image
The goblin potion dealer is the fifth member of my ne'er-do-well party of rogues.  It is another Vae Victis 3D sculpt bought online. It came from a different seller to the others in the party, and the resin is completely different with much softer detail. I got quite disillusioned with painting it to be honest and abandoned it. It's been sitting base painted in a drawer for the last three months. However, it's been a bit of a funny weekend (not in a humorous way) and I wanted to do something quick and easy, so I finished him up. I'm not super happy with it, but content.

Fantastic Scuffles - How to slay your dragon...

Image
*Record Scratch* *Freeze Frame* " Yep, that's me. You're probably wondering how I got into this situation … " Andrew and I continued our gnomes and goblins campaign this week with another encounter. I had spent some of the loot accrued over the last two glorious victories to hire a new minion for the bog goblins, this time a little chap with a net and the trapper trait. Otherwise, the parties were the same as previously: Clachtoll the unstoppable wyvern and his little gobo jockey, Nigg, along with their two minions (archer and trapper), against the gnomes, Hrolf, Haakon and Hans, and their two fox minions.  Rolling for objectives, both parties ended up with NPC focused missions. The gnomes had to keep the peace, ensuring no NPCs were slain, while not making the first aggressive action. As for the goblins, they were trying to win over the hearts and minds of the local populace, striving to convince them the join the boggy gobby side rather than the notoriously nosey gn...

Its a trap! Traps for Fantastic Scuffles

Image
I've had these 3D sculpted traps from Vae Victis sitting around for a while and, after taking the head staggers with work this week, have finally gotten around the painting and basing them. In Fantastic Scuffles , traps can be set by models with the trapper trait during a regular encounter, or can be placed by the dungeon master during a dungeon delving scenario. Depending on the players' needs and wants, traps come in five varieties: bear traps, fire traps, pit traps, poison traps and spike traps. They can be based on anything up to a 40mm base - all these are on 30mm rounds. Lyra Halfcraft negotiating some bear traps. The Wolf, caught between what could be a fire, poison or spike trap, and a poorly disguised pit trap.  Flint Runehammer nestled between a fire trap and a spike trap. And because you were all thinking it...

Britannia Burning - 10mm Romano-British pedyt levy

Image
Over the last few weeks there have only been a few snatched hours here and there to paint, so I have been slowly working on the second unit (and first infantry unit) of my 10mm Romano-British army for Fantastic Battles . Again, these are entirely Pendraken miniatures, taken from a mix of packs in the Late Roman range to give a real levy/ad hoc sense to the pedyt shield wall.  Rather than a single uniform shield device, I went a little wild with variations of geometric patterns, chi rhos, and alpha-omega in black and white marking what is most definitely a levy unit from a Christian civic community. I have aspirations for other shield walls to be more uniform, or more wild from the hills.

Fantastic Scuffles - of goblins and gnomes

Image
This week, Andrew and I played another couple of games of Fantastic Scuffles with new parties: he with woodland gnomes, and me with bog goblins.  In the first encounter, the gnomes were tasked with escorting four religious novices through a woods, while the goblins had been hired to hunt a golem stalking the same woods. The gnomes decided to play it aggressively, making short work of the goblin minion archer, but the remaining goblin and his wyvern led the golem a merry dance, into the gnomes. In the end, the gnomes went down fighting, but they weren't strong enough to cause much more than a scratch to the heavily armoured goblin. The second encounter saw the goblins recruited to vandalise a monument, while the gnomes were trying to steel an object of 'purely sentimental value' from the goblin minion. This was a very fast game as the wyvern quickly knocked down the dolmen, and the gnomes realised they had little to gain here and bottled shortly after. More anon!