Monday, 16 January 2017

Off to a flying start for the year...

Finally, after a bit of a wait, I have hard copies of Faustus Furius in my hands. And oh my, but they are lovely! Above you can see the Italian version on the left, and English versions on the right.

Sunday, 15 January 2017

More men of Rheged

I decided late last year to create a Saxon army for Dux Bellorum. I already had two units of Saxons painted up with a blue, white and black theme in my predominantly red white and black Romano-British army of Rheged, so that was always going to be my jumping off point. However, depriving Rheged of it's foederati meant that I would have to find new, stout men of the northwest to reinforce the depleted army.

I have previously posted these gents, another unit of noble riders, bringing me up to the maximum of three units in the army.

This weekend I finished off another shieldwall of common spearmen. They will compliment the only other remaining unit of Romano-British shieldwall left in the army (below). Of course, should I decided to take a more stolid army against those raving Hibernians, I can always invite the Saxon spearmen back on a short term contractual basis, doubling my pool of available infantry.

I have already bought, divided and undercoated my remaining six warbands of Saxons, so they are next up in the painting ques. 

Thursday, 12 January 2017

Avast! Galleys & Galleons expansion now available in hard copy!

Avast! Fayre Winds & Foul Tides, the expansion volume for Galleys & Galleons is now available as a 6"x9" softcover from both Amazon and Lulu.

If you haven't already heard about it, Fayre Winds & Foul Tides provides everything you need the bravely sail beyond the Seven Seas.

New special rules - FWFT introduces 51 new special rules to further customise your fleets, including traitorous captains, mutinous crews, indirect fire and ironclads.

New terrain - The seas just got more dangerous with a range of new terrain features including icebergs, volcanoes and assorted native islanders. 

Advanced rules for flyers - Take the fight to the skies with advanced flying rules and new types of flyers, from da Vinci inspired ornithopters and lace-pulp airships, to dragons, gryphons and flying carpets.

Magic - The tides of magic cause additional waves on the tabletop with new rules for shipborne sorcerers and magical creatures. Seven schools of magic give a range of unique spells and other magical abilities with which to destroy your foes (and confound your friends).

Tuesday, 10 January 2017

Irregular Wars in East Africa

Ralph over at the Wargaming in Central Oregon blog has been in contact to let me know about his fantastic East African campaign using Irregular Wars. He already has  Portuguese, Zanj (also can be Omans when camels/horse included), Interior Native, Ming and Ottoman armies painted up, with Abyssinians on the way.

In the photo above, Zanj forces (left) launch their attack on the Portuguese of Lord Renaldo (right). The blog is well worth a read with characterful battle reports that draw you in and create a great little narrative.

If you are interested in the flow chart he uses to streamline campaign decisions and resources, it can be found HERE