Saturday 15 March 2014

Mighty Monsters and Irregular Wars. What jolly good fun!

Well I wasn't quite sure what to expect when I bought Mighty Monsters and Samurai Robots Battle Royale from Ganesha Games (I got them together in a US$14 pdf bundle). Last night I had my first couple of games and you know what? I have two regrets. 


The first is that I didn't invest in the hard copy books - because lets admit it, a book is always nicer than pages you printed at home. The second, is that I waited this long to play the games. They were, genuinely, a real laugh. The lads I played with and against were top quality chaps anyway, but the rules really bring the giant stomping monsters and mechs to life and make destruction and havoc a real blast (mind the pun)! It's the sort of destructive fun that my generation haven't had since the 1986 arcade game Rampage.


In both games I took the much shot at Mantis, my chitinous kaiju based on a giant praying mantis. In the first game Mantis was in a one-on-one duel with IRN Mech. While Mantis is very powerful in combat, it is very slow, while IRN Mech is a bit of a multi-tasker. 


I have to say that the mech had me in trouble almost from the start and at one point had me pinned in front of a large rock. He kept using a concussive blast which made me hit off the rock and collapse. I'd spend my turn standing up, then he'd knock me down again. This went on for several turns until a well aimed blast from the mech's twin-linked cannons took the poor insectoid out of the game.

Our second game saw IRN Mech supported by an ISIS Response Force and Mantis joined by Dagon, the fishy kaiju. This game was a bit more evenly matched but the mech still came out as pretty much the last man standing. He certainly earned 'man of the match'.


However, by far the most enjoyable critter on the table was Dagon who squished and squashed his way around buildings repeatedly spitting acid on the ISIS artillery piece until it blew up. Meanwhile, poor old Mantis was shot at some more and ended up being KO'd when a building fell on top of it...


Towards the close of the battle Dagon was surrouunded by the ISIS infantry platoon but managed to create a poisonous cloud which successfully took out 80% of the enemy.


Nevertheless, by this stage the little fish-dude was badly wounded and as he skulked off to hide and regenerate a little, IRN Mech managed to leap over the intervening buildings and flatten Dagon with a body slam. Meddlesome humans and their tech, 2: Kaiju, 0.

We chased those games down with some more playtesting of Irregular Wars: Conflict at the World's End (2nd ed) which also went very well with no new issues raised and a rare victory for me (Dutch) against some pesky Caribbean Indians.

In this first shot you can see the Cimaroons (escaped slaves) sniping - badly - at the duch from the woods. Dutch deployment was superb but the pre-game disease and mishaps round saw them very ill and dispersed all over the place.

However, as the progressed the Indians stretched their line too much and several units who fell out side of their lord's command radius fled the table altogether. A judicious use of my single troop of rijters (mounted pistoleers) saw the cracks emerge in the Indian ranks and the successive turns of Dutch artillery and shot pounding the Indian cacique (chieftain) saw his men flee the table.

A very VERY satisfactory evening and a big thanks to those who kept me entertained! 

5 comments:

  1. Hello Nicholas.
    I bought your ruleset Conflict at the Ends World first Edition, and I would like to know when are you going to release the second edition?. And if it will have rules for Colonial XIX African century wars.

    Thanks

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    1. No fixed ETA at this stage although it should be this year. I have no plan for a 19th century varient at this stage although I'm always happy to discuss suggestions.

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  2. I know I’m super late to the party at this point, and I pray to the gods you read this, but do you know the MM you used for the creatures, and for the buildings and ruins? I’m in the middle of heavily thinking about purchasing Mighty Monsters, but I can’t seem to really think of what scale everything should be. Should I make the buildings like 6mm and have the monsters and robots be 28mm? Should it be situational? Like say I have several two story houses, just your average houses. Should those be 6mm, while more like an office be 15mm? Then for a building about as tall as the monsters, do a 28mm?

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    1. I suspect you may be overthinking the issue a bit. All you need to do is establish a human scale. I use 6mm figures as my humans, 6mm scale vehicles, and 6mm scale buildings - don't worry about the actual height of the buildings, just find things designed for the scale you want.

      Then I find suitably monstrous looking figures of larger scales. Mine are mostly 28-32mm.

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    2. My monsters are all about 3" tall, because the first figures I got were some of the Bandai Godzilla movie collection ones. 6mm figures and buildings would work OK - the Epic 40K buildings Nick is using in his report, for example. I found some Battletech paper skyscrapers which look pretty good, though, and which come out to about the same height as the monsters.

      You can see my stuff in this report - as I say, the figures are about 3-4" tall.

      https://hordesofthethings.blogspot.com/2017/08/kaiju-triple-event.html

      (Use the tags to look at a lot more giant monster games :) )

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