Devilry Afoot on Table Top Simulator


And now for something a little different. I was contacted by Chris B recently who let me know that he'd played some Devilry Afoot on Table Top Simulator.

While I'm aware of Table Top Simulator, I'm a bit analogue and have never used it, so I asked Chris how it worked and his thoughts. He graciously allowed me to share them, and a few pictures of his game.


Chris begins:
 Long story short, TTS does not handle the mechanics. TTS is "just" a physics engine that lets you move objects around on a table. That is a very simplified answer. 

It has built in dice rollers and decks of cards. It has bags you can put tokens in, and then draw out randomly. And it has a ton of other built in functions that you can go nuts with if you are a tech wizard. And it lets you import your own game assets, which is wild. And there is a massive library of community made stuff. Some of it is a bit questionable on the copyright front.... And it is a bit of a mud pile. Some of it is great. Some of it is not.


Chris continues: I found some of the terrain assets in the TTS community. I "made" the battle mat and trees using art from Printable Heroes. I "made" the miniatures using art from Antohammer.


Chris finishes with some very kind words (which are all always nice to hear): I'm hoping to wrangle my friends through all the missions at least once. I really like the Secrets part of the game. Instant character. The monster activation tables make them feel very different. Not just a different stat line.


Have you had any experiences with Table Top Simulator? If so, what are your thoughts?

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