Devilry Afoot on Table Top Simulator
And now for something a little different. I was contacted by Chris B recently who let me know that he'd played some Devilry Afoot on Table Top Simulator.
While I'm aware of Table Top Simulator, I'm a bit analogue and have never used it, so I asked Chris how it worked and his thoughts. He graciously allowed me to share them, and a few pictures of his game.
Chris begins: Long story short, TTS does not handle the mechanics. TTS is "just" a physics engine that lets you move objects around on a table. That is a very simplified answer.
It has built in dice rollers and decks of cards. It has bags you can put tokens in, and then draw out randomly. And it has a ton of other built in functions that you can go nuts with if you are a tech wizard. And it lets you import your own game assets, which is wild. And there is a massive library of community made stuff. Some of it is a bit questionable on the copyright front.... And it is a bit of a mud pile. Some of it is great. Some of it is not.
Chris continues: I found some of the terrain assets in the TTS community. I "made" the battle mat and trees using art from Printable Heroes. I "made" the miniatures using art from Antohammer.
Chris finishes with some very kind words (which are all always nice to hear): I'm hoping to wrangle my friends through all the missions at least once. I really like the Secrets part of the game. Instant character. The monster activation tables make them feel very different. Not just a different stat line.
Have you had any experiences with Table Top Simulator? If so, what are your thoughts?





I'm with you...heard of it, but never actually used TTS. Lots of tournament game players use it to play opponents around the world.
ReplyDeleteIn the second mission, the heroes all ran away. Too many zombies.
ReplyDeletehttps://chrisversushobbies.blogspot.com/2026/06/devilry-afoot-mission-2-dance-macabre.html