I was playing as the Kaiserliche Marine battle cruiser SMS Seydlitz and had to play catch up with everyone else who clearly understood the history far better than I.
We were playing at a 1/6000 ground scale (maximum range for my guns was 297cm), but using 1/3000 scale ships to enable identification. Ha! As we weren't supposed to approach the opposition's table, identification of the the ships was a challenge to say the least. The photo above was taken with maximum zoom on my little camera. The black plumes of smoke aid in seeing where the ships are!
Here are our ships with true scale 1/6000 'shadows'. Following the orders phase (movement and gunnery orders written down), the larger playing models were moved as ordered, leaving the shadows behind. Gunnery was then conducted, directed and measured from the shadows, trying to hit the new position of the enemy vessels.
As the Kaiserliche Marine order their turn to the south, British shells start falling. Happily, most missed at this stage of the game. The British outgunned the Germans, but our cruisers had much better armour, and handy casement guns for firing at their torpedo boats.
The little table in the middle was swarming with destroyers (I think) which by this stage had launched torpedoes vaguely in our direction.
Unfortunately I had to leave much earlier than the other gents, so I didn't get to see how it ended. I was there for just under five hours which equated to 11 turns (with banter), equating to 11 minutes of the actual battle. JB put in such a massive (and solo) effort prepping for the game and it turned out to be a whole lot of fun - just a shame that I missed the conclusions.
The British squadron when I left. The red plume is coming out of the burning (and sinking?) battleship.
The German squadron drawing the British south. You can see the dismal effect of British range finding here (almost as bad as mine throughout) with the water plumes marking the locations of falling shells.