It seems Eric has written a set of rules focused on the age of the hoplite - lets say 7th - late 4th centuries BC. By focusing on the, relatively, narrow time frame, he has hopefully captured the nuances of hoplite warfare which never really feature in more generic ancient rule sets. Furthermore, Eric has noted that he's been inspired by Dan Mersey's stable of rules (including Dux Bellorum, a favourite of mine), so that can't be a bad thing.
From the Amazon description:
Men of Bronze is a wargame that allows you to play out Classical Greek hoplite battles on the tabletop. Players are Strategoi (generals) leading phalanxes of bronze-clad warriors in pursuit of fame, glory, and the honor of their city-states. To win such prizes, however, you must prove your mettle, display your valor, and bring the other Strategoi to their knees!
Designed to recreate small battles or larger skirmishes with 50-80 figures per side, each army will have its own unique mix of rules, advantages, backgrounds, and abilities. Strategoi must understand and appreciate the strengths and weaknesses of their forces in order to win glory on the battlefield. Of course, there's no telling what tricks a rival Strategos might have up their tunic sleeves.
Armies seem quite small. The smallest battle report from the playtesting on Eric blog seems to be three units of Greeks verse five units of Persians. More usual games seem to see five to eight units per side. This size of game looks similar to Dux Bellorum, which means you can afford to spend a bit of love painting details on all those hoplite shields!
The game is scale and basing agnostic - it seems you can use whatever miniatures you've already got, or base new stuff in a way compatible with other rule systems. Eric's blog shows he is using 28mm singly based figures in small groups (10 figures to a phalanx), but when questioned he has confirmed that multi-figure bases will work fine.
You just need to be able to mark the centre of the unit for measuring and line of sight purposes. He refers to this point as the 'leader', although he's noted that it need not strictly be a commander figure - those chaps, historically, usually stood to the right end of the line. You also need to have a way of marking whether hoplites are in or out of phalanx formation. This could be buy spreading out figures, separating multi-figure bases, or by using a counter.
Units should be roughly the same width, although even this seems flexible. When asked, Eric suggested that lighter troops should take up about the same area as a unit of hoplites.
There doesn't appear to be much solid information around on this, but from what I gather, the following is a list of troop types available in the game. Where Eric has mentioned unit points on his blog, I have included these in parentheses.
- Elite hoplites (12)
- Drilled hoplites (10)
- Militia hoplites (8)
- Peltasts (4)
- Psiloi with javelins (2)
- Archers (4)
- Drilled foot (8)
- Heavy cavalry
- Light cavalry
- Pike phalanx (10)
So there is quite a range of options there, all specific to the period. Eric has pointed out that: "I will say that I don't spill much ink on siege equipment or Persian chariots though. I considered them out of scope."
Eric has mentioned the following poleis/states feature as separate army lists:
- Other City-States (Corinth, Argos, Ionians, etc.)
- Macedonians (post-Philippic reforms of c.359-356 BC)
- Hill Tribes
I, for one, plan on building a force of Classical Macedonians - i.e. before Philip II's reforms. These armies featured small bodies of elite heavy cavalry, a pile of peltasts, and whatever hoplites could be scraped together from subject and allied Greek poleis. I would imagine that something like this could be built using the Hill Tribes army list, but only time will tell.
For now, let's revel a bit in some wonderful Angus McBride illustrations lifted from the web - finishing with some Macedonians out hunting. 😏