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Showing posts from November, 2025
Mark's Devilry Afoot roster
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Many years ago, Mark and I used to game at the same local club in the south of Sydney. In the years since, we both moved to opposite ends of the world, but he's continued to be a staunch play of several Irregular Wars rulesets and regular correspondent, sharing reports of his various miniature adventures to a small group of us - some of which I share (with permission) on this blog. He recently sent through the roster of his Devilry Afoot hunters. While it could be seen as just a bit of book keeping, I think it's a lovely way of reviewing the rise and demise of the various characters and followers that have populated his reports over the past two years. Sadly Blogger doesn't want to play ball with the formatting of the table, but it should be clear enough. ✊ Hunter name Affiliation Archetype Secret Traits Equipment Game participation and outcome Character progression Sir Barnabas ‘Barty’ Hardacre Frommage Squire...
Devilry Afoot: Samhain 1625 - The Trials of Farmer Job
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Mark sends another missive from the East! ***** I’ve only been playing Devilry Afoot (including playtesting) since January 2024, and I find myself returning to a scenario where the forces of darkness choose a lonely farm as their target. Not sure why … but it has happened again. Here’s a view of Ketuvim Farm yard , where the action will take place this time (Photo #1) Farmer Job leases Ketuvim farm, somewhere in Rutlandshire, on land owned by the Cottesmore Estate (Sir Thos Bertram Bt, who we have met before). As All Hallows Eve draws closer this year, some disquieting events are cause for worry and extra nightly prayers. A foul smell is in the early-morning air in some low-lying areas. Two sheep have disappeared one morning, and the rest of the flock are obviously nervous. Job and his farm workers are God-fearing folk (outwardly, at least). Here are their details: Farmer Job Goodman, Sadist, Devout, Penitent Flintlock musket 22s, Lantern 3s 25s: spends 25s Bottom* Goodman, Lustf...
Fantastic Scuffles - design notes
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Find your niche, play your fantasy Irregular Wars Wargaming was born from a desire to play something different. To play historical games too niche to be a commercial success. To play fantasy games unshackled by somebody else’s world or the prescriptive demands to sell associated miniature ranges. To play games where the landscape drives decisions, and randomised events can allow even the most gamey players to snatch defeat from the jaws of glorious victory. With various tabletop wargames published through both Irregular Wars and Ganesha Games, my rules are designed to be engaging for all players throughout the game, employing randomised initiative with play passing quickly between players. They aim to create some degree of command friction, limiting the omnipotent control of the player and forcing interesting decision making. Above all, they are driven to be flexible, enabling players to build the armies, warbands, parties and fleets of their choice, applicable to whatever period or s...