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Showing posts from July, 2014

Great Ganesha! Multiplayer fun had by all.

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Last night I was greatly delighted to play two very enjoyable four player games. (un)Fortunatley, I had so much fun that only a very few in-focus photos were taken of the games - all the guphawing makes my hands shake and I can't take photos... The first round was a 900 point a side game of Mighty Monsters and Samurai Robot Battle Royale which saw the humans of the European Empire take on three kaiju who were holidaying in a distopian future Paris.  It didn't end up going well at all for the imperial forces. The infantry and their air support were all either fumigated to death by one enormous fishy-poison cloud from Dagon (fishman kaiju), or else suffered from his oh-so-acidic spit. I.R.N. Mech was finished off by a well aimed punch from a rather crippled Mantis, and the Goliath tank and Grendal (furry kaiju) more or less exploded each other to extinction. There was much close range bombarding from the tank which caused a lot of damage to everything in the vicinity...

Song of Shadows and Dust reviewed by Play Unplugged (and used for gladiator game!)

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A couple of nice (unsolicited!) surprises this week: I saw that Tim in Saskatoon, Saskatchewan, has been playing gladiatorial bouts with his kids using Song of Shadows and Dust . Check out how he got on HERE . Tim has also just posted his first AAR for a regular game between a weavers guild and some local militiamen. Check it out HERE . In slightly unrelated news, I have also just read a great review of the game by Scott Pyle over at Play Unplugged.  "Ganesha Games has been producing outstanding, fast-playing skirmish battle games since the release of its now classic Song of Blades and Heroes (SoBaH) more than ten years ago. Since then, this versatile, D6-based rules engine has been bent to many different genres. In Songs of Shadows and Dust (SSD) author Nicholas Wright takes his turn, adapting SoBaH to first century BC Roman gang fighting. These battles resulted from political feuding between rival factions of the time, and often included bloody street brawls wher...

Irregular Wars 2nd edition chance cards

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I have been testing out an online customised card deck maker to make a deck of chance cards in Irregular Wars: Conflict at the World's End (2nd ed). I like the way these look in the preview shots and have ordered a trial pack to see if they live up to expectations. Below are just a sample of the 52 cards in the deck. Now I just have to play a little game I like to call 'waiting for the postman'.

Gearing up for more Mighty Monsters!

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Having had a longer-than-wanted break since my last bout of Mighty Monsters and Samurai Robots Battle Royale , I'm gearing up for another bash. Such a fun game! Here are the various monsters, mechs and army units that I now have ready. Each monster (vel sim.) is based on 300 points, allowing me to easily pick and choose between running 300, 600 or 900 points per side. The forces of humanity - European Empire and an Independent mech I.R.N. Mech Imperial Response Group Goliath IV Chaotic Kaiju Mantis Dagon Grendel

10mm Irish for Dux Bellorum

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Having recently finished a Romano-British army for Dan Mersey's Dux Bellorum , I'm happy to now present their opponents - the wild Irish of the Ulaid (the early Medieval kingdom covering much of Counties Antrim and Down. This is a compact, but relatively brittle, army in game terms and consists of a unit of warrior companions (complete with the king's favourite hound and giant champion), and four units of noble warriors. That's it. Five units for 25 points, leaving me 7 points for strategies and extra leadership points.  Warrior companions. The king and the warriors with swords are Irish elite warriors from Magister Militum; the hound is from the Eureka Minitures' woodland pack; the champion is a Baueda Viking; the spearmen are Pendraken Welsh spearmen and the lovely warrioress is Pendraken's 'Keira'. The noble warriors are made up of the same packs as the companions, a mix of Pendraken, Eureka and Magister Militum. I decided that each base wo...