Fantastic Scuffles playest - Itinerant adventurers vs the restless dead

After too long of a hiatus, Andrew and I set out to start testing the campaign rules for Fantastic Scuffles this week. We each started with a 100 point party. My group of murder hobos known variously as Itinerant Adventurers Inc. or the Blue Company, had only three members - Lyra Halfcraft, the halfling rogue, Balthazar the Blue, the human seer, and Crom (just Crom), the ogre warrior. Andrew's restless dead had five members in the party - the King, a skeleton warrior, the Priestess, a mummy seer, and three minion skeletons with swords and large shields. Rolling for individual objectives, we had each been commissioned to take out the other's seer - a straightforward enough prospect. As the restless dead shuffled forwards, Lyra turned herself invisible and snuck forward, hoping to get behind the enemy lines and remove the mummy seeress with a well-placed bolt to the rear of the head. Crom stood to one side, as Balthazar readied himself for the joy of a chain lightning spell. ...