Fantastic Battles - Seleukid Sunset campaign (part 1)
Andrew and I finally sat down this week to play a Dissolution Campaign for Fantastic Battles . This is a two-player campaign variant that we've been working on for a while, but never managed to get on the table. Until now. With both of us having Seleukid armies in both 6mm and 28mm, it was only right that we chose Seleukid Syria in the early 1st century BC as our theatre. The campaign plays out in years, each with two campaigning seasons. The map is broken up into four peripheral regions and one central region, each with four 'zones' (in this case, major cities). Players start fully in control of one peripheral region and raise armies based on points values extracted from the zones - 250 points per zone. The victor is the first player to control all four zones of the central region, or mare that half the zones in any three peripheral regions, or the most zones at the end of a fixed number of years. Every season, there is a chance that an external threat will enter the map...