Saturday, 20 July 2019

Four Against Ragnarok - the first run through

Andrew, Joel and Jim were kind enough to help me give Four Against Ragnarok (4AR) a run through for the first time. 4AR is a sister game (more like a half-sister, or a cousin) of my Four Against the Titans, and will sit as a stand-alone game in Ganesha Games' Four Against Darkness series.  

As can probably be guessed from the title, 4AR is a Norse-themed mythological adventure, where the player/s take on the roll of four characters (at a time) trying to make a name for themselves in a North Atlantic world filled with ill-begotten monsters and legendary creatures. The party moves around a map, exploring regions and completing quests.

However, the ultimate aim is to have your characters become famous and powerful, and then die in glorious battle. The key is to die famous in the hope that the character will be taken to Valhalla. Once you have four dead heroes feasting Valhalla, the end game begins and the party of four heroically dead characters then set off to help the gods during Ragnarok.

The first game ended with a total party kill, quite ingloriously, in the party's second engagement. Game two ran better. Over a couple of hours we managed to get our Dvergr up to level 4, the Skald and the Bastard both up to level 3. Our Aelf was lured away by a Selkie off the coast of Alba, the Wyrd drowned on the sea crossing to Danmark, while the final character to join the party was a Warrior who sat around and didn't really do much at all. So far it seems to work very fluidly with only the odd tweak required for game balance.

Summer gaming

A lot, but not all, of our gaming gets fully posted on here. Here are a few additional photos to give a flavour of what we've been up to over the summer so far.

Lee and I had a go with our 1/600 scale ancient war galleys - my assorted vessels (quadreme, trihemiolia, and two hemioliai) were all from Xyston, while his triereme squadron from Skytrex mixed well on the same table. Lee quickly managed to sink my trihemiolia and capture a hemiolia, but then my remaining galleys pulled their proverbial finger out and got to work, sinking all three of his trieremes.

Brett, Lee and I played a three way treasure island game of Galleys & Galleons. Lee was running his own squadron for the first time, so he had a number/points advantage, but he didn't need it. My two Dutch cromsters took the fight to everyone and performed remarkably well, but Lee managed to find the only treasure on the archipelago and, although I had him grappled and on the back foot in a boarding action, managed to cut his way free to victory. Brett struggled with wind issues and poor activations for much of the engagement...

Brett and I got a great game of Dan Mersey's Battle Ravens in, using the Scots warband for the first time. It was a damned near run thing and, as you can see from the second photo, the ravens were glutted that evening. My Saxons broke the ginger hedge Scots ranks in two places, but Brett's Scots broke me in three areas and won the day.

Jim, Joel and Andrew helped me test out half a game of the as yet unnamed but perhaps Shadow of Sherwood pitching three Anglo-Danish outlaw types against four archers, four sergeants, and a mounted knight in an attempt to 'rescue' the maiden. It was only half a game because we ended up talking more about the mechanics and how they might be done differently to simulate different events. What happens, for example, if a villain (an NPC controlled by the AI) is running towards and alarm, but stumbles upon the newly deceased body of a colleague? So, more work to do there... 

Wednesday, 17 July 2019

28mm Shadows from Sherwood (part 2)

Continuing on with my new medieval collection for outlaw-ish deeds of daring, here are the rest of my current wolfsheads:

Well-fed friar (AKA Friar Tuck), Trent Miniatures

Alan-a-Dale (note the lute strapped to his back), Midlam Miniatures

Sir Wilfred of Ivanhoe, recently returned from Crusade (or Hereward the Wake, recently returned from Flanders), Gripping Beast Miniatures with a shield swap

Generic Norseman, probably supporting Hereward the Wake...? Wargames Foundry with added bow and scratch-built arrow 

Next...? On with some villains!

Saturday, 6 July 2019

28mm Shadows from Sherwood (part 1)

As rule writing gets into full swing for my forthcoming game of stealth and derring-do, the collection of medieval outlaws has likewise begun. The core game mechanics are derived from my pre-historic hunting game, Palaeo Diet: Eat or be Eaten, but there will be more nuance and a significant amount of tweaking to better reflect the area of awareness exerted by non-player villains. The working title is Shadow of Sherwood...

The first of my new medieval collection are below:

Robin Hood, Conquest Games

Little John, Conquest Games

Will Scarlet, Conquest Games

Much the Millar's Son, Conquest Games

Generic noblewoman (AKA Marian), Trent Miniatures

Thursday, 20 June 2019

Dammit Thor! Those were new pants... :(

I introduced Lee to Andrea Sfiligoi's Of Gods and Mortals last week with two games pitching a pack of hairies led by Thor, against my less hirsute Greeks. Initially Thor took on Hermes (out for his first game) and later he fought Athena. Once again, my camera(-phone) proved incapable of taking decent photos, although the fact I was shaking with man-flu may not have helped...

So, to string together an ad hoc narrative to support the few grainy images: Thor had the same followers in both games - 8x berserkers, 8x skirmishing youths, and three valkyries. Hermes led a force consisting of 8x Thracians, 4x centaur archers, and 4x dryads, all supported by the minotaur, the hydra and the Kalydonian boar. 

The Norsemen were all penned up behind the village to begin with. The berserkers and my Thracians kept snarling at each other, but neither managed enough activations to get close to each other for quite some time. This left the minotaur exposed in the middle of the two units, where he was set upon and ravaged by a valkyrie.

The centaur archers knocked down another of the valkyries, allowing the Kalydonian boar to leap the river and send her back to Valhalla. unfortunately, Mr Bristlebreeches (as he is affectionately known) was then likewise exposed behind enemy lines. He managed to fight off the third valkyrie, but ...

... then received Thor's hammer, Mjölnir, in the butt and dropped dead. Hermes, meanwhile, had decided to be a bit gamey and zigzagged across the table to attack the Norse skirmishers, forcing them to recoil off the table and destroying the unit.

The Norse berserkers decided they didn't want to face the Thracians and tried to cross the river, ending up in a pretty sloppy berserker sandwich between the Thracians and Hermes.

Somehow, the berserkers held themselves together and saw off the opposition though.

One of the remaining valkyries wandered over too. This forced me to throw in my centaurs, which raised the odds. Then Lee saw my bid and raised me Thor. the ensuing fray didn't go terribly well for me. Hermes was killed, re-invoked, and killed again. Both the centaurs and Thracians were badly damage (three centaurs died in a single hit from Thor!), and reduced to a point where they could no longer invoke. 

And then, in a battle of the boobies, the less-than-well-occupied other valkyrie crossed into the woods and punched a tree. With my god nursing his wounds, and no units left which could invoke him back, we called the game a pretty brutal victory for Thor and the hairy tribes of the North.


For our second game, we played the 'Sacred Grove' scenario. At the end of six turns, whoever had more assets in the grove would win the game. This time, Athena led 8x Macedonian hypaspists, 6x heroic undead shades, 4x dryads, and was supported by the heroes Herakles and Atalanta. 

Atalanta and the Macedonians decided to eradicate the Norse skirmishers to begin with and pushed them down from their hill. While this proved a pretty easy task, it did occupy too much of my force for too long. Indeed, Atalanta all but destroyed the Norse skirmishers on her own over the course of the six turns.

While they were keeping busy on the hill, Herakles led the shades into the grove where Thor and the berserkers had already taken up positions, despite Athena's judicious use of lightning to thin their ranks. Thor also used lightning in the game; only twice, but very effectively. One shot to kill a single dryad, meaning the tree-ladies could no longer bolster Athena with their prayers, and the second bolt killed Herakles on the spot. Bum.

Athena then decided it was time to join her forces in the woods, bringing up the useless dryads as extra supports.

Then, in a classic example of declaring-the-use-of-a-rule-before-reading-it, Athena demanded that all around her should tremble before her might. I assumed that the rule would effect all those damned valkyries too. Apparently I assumed not. Then, to rubb salt into the wound, the Norse berserkers passed their tests and were unimpressed. Meanwhile, my shades and the last dryad were all awed. 

And that pretty much spelt the end of my game. Again. While Athena proved mightily formidable in battle, her allies were driven from the woods, while the hypaspists and Atalanta failed their activation rolls and never made it in among the trees. Chalk up another win for the mighty Thor! 

Sunday, 16 June 2019

'Gronk' or 'Palaeo Diet: All at Sea'

Last month Kurt Bowker posted something pretty great on the Ganesha Games/Song of Blades and Heroes Friendface pageGronk, a whale hunting version of Palaeo Diet: Eat or Be Eaten. I have meant to share his ideas here for a couple of weeks now, but just haven't had a chance to post them up.

In Kurt's own words:

I had been playtesting my reskin of Ganesha Games "Paleo diet, kill or be eaten" (paleolithic hunting game) called 'Gronk!' about a year or so ago. Gronk is paleolithic or later tribal whale hunting. Skin boats and spears with wood floats. I had gotten 2 or 3 games in hunting just a whale with two boat crews. Taking notes. I had meant to start adding other sea creatures and work on the rules more but other things took up my time.

Joe Knight has been wanting to playtest the rules himself so after our Roman Civil War game we set up a Gronk playtest. We had two rival islands, one Maori and one Melanesian sitting on opposite sides of a sea channel rich in sealife.

Joe had a lot of great suggestions we incorporated into the game. One was hidden sealife. We used 5 (?) markers to represent 'signs' of sealife that we could investigate with our boats to see what they were if they didn't move. If they were revealed we rolled for what kind of sealife it was, then took action to hunt them down and tow them back to our respective islands.

We had to make stats on the fly starting with my Stats for my big sperm whale, then his smaller whale, then a pod of Orcas and then Sharks. The size of the sealife is represented by a 'bulk' number. This number is how much food they will create. It is also the level of their health. The more bulk, the more wounds it takes to kill, but the more it will feed the hungry villagers.

So the game was a competition between the islands to see who could collect the most points in 'bulk' of food before the game ended. We have not incorporated rules for attacking each other or stealing each others catches. Not yet anyways.

One thing about Paleolithic hunting, weather on land or sea, the prey can sometimes fight back and be very deadly.

This game was a wild ride of all kinds of crazy! I managed to wound two sharks but Joe was able to kill them and tow them back to his island. He thus had 12 bulk points of food.

I had several crewman get knocked overboard. One drowned and another was eaten by a shark that Joe antagonized! (You bastard!)

In one attack, from a Whale's tail, I also took a wound to my canoe. The boats can take two wounds and then they sink.

I had to return to the island to get another crewman. (We had six, three on the island and three going out on the boat)

Finally my luck turned briefly. I killed the small whale! "Whale Ho!' and towed it back to my island. I had help killing the whale in that it was attacked twice by a wounded shark!

So now I had 10 bulk points and Joe had 12. There was only the one shark left and we chased after it! Joe's boat was handicapped as one of his men drowned. It was a crazy race from one side to the other and back again, both of us trying to get that last wounded shark and win the game.

I was attacked by the shark and had a man go overboard and get eaten. Joe then drifted up on the beast and killed it. Three shark bodies hung from his village palms, worth 18 points.

The Maori Shark clan had earned their dinner!

Saturday, 8 June 2019

The stealthy adventures of Herakles and Hippolyta

One of several ideas I am currently tossing around for games is a Palaeo Diet derived game of stealth that, should it come to fruition, will ultimately be themed around Robin Hood (and similar outlaws) fighting against oppressive local authorities. I have a clutch of Normans and outlaws sitting on the shelf waiting on paint (and time, that most irrecuperable of concepts). In their absence, but with a few core mechanics nutted out, I sat down to play around with some Greek proxies. 
This adventure took place in the ruins of a long abandoned temple somewhere in Thrace.

Our heroes, Herakles and Hippolyta, queen of the Amazons, start together on a grassy knoll in one corner of the table. They had been enjoying a quiet romp together before Herakles departed back to Argos. He'd been tasked with bringing back Hippolyta's girdle to present to King Agisthos to satisfy a girdle fetish. The Amazon found the whole idea so humorous that she was glad to oblige. 

However, their immediate objective was to rescue a dryad that they had just heard was being held captive in the centre of the ruins.

Around the temple, there were four vicious looking Thracians and a couple of satyr archers.

For their opening moves, Herakles and Hippolyta split up, moving either side of the ruins, but keeping to the low bushes. 'Villains' have a 180 degree line of sight with a 16 inch range, so it was important to try and stay hidden. At least until the time was right. The plan was for Herakles to draw off the guards while Hippolyta ducked in and rescued the dryad.

Hippolyta, however, soon found herself in range of the satyr archer guarding the eastern limits of the temple. It was too hard to resist and, from the shelter of her shrubbery, she fired off a shot which flew wide of its target. Although it did alert the satyr to her presence, his return shot also failed to hit its mark.
Over on the western approach, Herakles went to sneak forward, but tripped and alerted the other satyr archer who came forward to investigate.

With the curious satyr now too close for comfort, Herakles sprung forward. The satyr reacted with a weak attack which Herakles shrugged off.

Herakles then swung his club. It connected with the satyr but only caused a single wound. The satyr stepped back to reduce the risk of being hit a second time.

Hippolyta's next shot found its mark, but also caused only a single wound. Her satyr again shot back, but still could not find his target among the bushes.

Herakles stepped forward, but before he could swing his mighty club, the satyr called out in alarm, drawing the attention of all four Thracians who ran towards the action.

Herakles swung his club again, causing the satyr to collapse in a crumpled mess on the ground. The mightiest hero in Greece then turned and ran, hoping to draw the Thracians after him.

Hippolyta loosed one more shot from the bushes and took down her own target.

So far, so good; the plan had worked remarkably well. Hippolyta had killed one guard to the east, Herakles had killed another to the west, and all four remaining guards were in hot pursuit. 

Herakles snuck off, behind the line of sight of the Thracians, angling back towards the temple. 

As the Thracians kept up their search, he climbed - quietly - in among the ruins.

... and then Hippolyta failed to activate, alerting one of the Thracians who turned around to investigate.

As soon as he saw the Amazon, the Thracian called out in alarm, drawing all his companions back over to the eastern side of the temple.

One of the Thracians threatened Hippolyta who moved back, but then another Thracian ran in to attack.

In the scuffle which followed, Hippolyta failed to harm the Thracian, but he was able to wound her as two more Thracians closed in.

The fourth Thracian lingered by the ruins, unaware that Herakles waited in the shadows above him.

In one quick move, Herakles dropped down in his blind spot and cracked his skull from behind. The Thracian dropped like a sack of aubergines.

Meanwhile, Hippolyta was not having much luck and was wounded a second time. She did eventually manage to wound the Thracian in turn, but the fight was still not going her way.

One of the remaining Thracians turned around and advanced towards Herakles...

... while another taunted the wounded Amazon, causing her to charge in to a fresh melee.

Herakles had a much better fight with his own antagonist who was felled after a single blow.

Herakles grabbed the dazed dryad and dragged her away from her captors. 

Unfortunately it was all too late for Hippolyta. Surrounded by Thracians, she was attacked again and succumbed to her wounds.

Herakles and the dryad escaped, but at what cost. Was the life of a dryad worth more than the life of Hippolyta? How would Herakles explain himself to her people? If he left now for Greece, would he even have to explain himself to her people? After all, he was already wearing her girdle...

The rules worked very well for a first run through. Obviously, Palaeo Diet is a stable core, but AI humans need to handle differently to prehistoric beasts, so the game mechanics need a bit more nuance. Having a front and rear arc allows for some fun stealthy moves and sneaky back-stabs, but the risk is always there that an enemy ('villains' as they are termed) will turn at any moment.