The Somali pirate captain, or HM's customs, or whoever it was who has been 'minding' all our stuff for the last five months, finally deemed fit to have it delivered to our temporary accommodation today.
"Huzzah!" Says I. But then I thought to count the boxes... Two boxes missing.
"Oh no..." Says I. "...but wait, the box with all the little metal men is here. Huzzah indeed!"
So, I opened the box with great haste, mixed with just a tender amount of trepidation. You see I was keen to see all my wee lads (and ladies) again after all this time. I had grand plans of using them to actually play some games; get though AAR's up on the blog and have some fun. On top of that I wanted the rest of my scenery and access to my collection of static grasses.
However. What I saw when I opened the boxes and removed what I had believed to be adequate packing materials, my poor little heart died a little. I have to warn any of you with a weak stomach to turn away now and stop reading.
The pictures below are quite graphic.
Rather disturbing.
Very demoralising.
My DBA based ancients, and those poor wee HotT rats from Cheddar...
Five armies for Irregular Wars: Conflict at the World's End. Their resolve gone, their hearts scattered.
Now, I realise that I should have packed everything individually. But they were magnetised down with packing above, in boxes which I was assured would always be kept right side up. I was very naive - but then we hadn't the space to bring these really, let alone wrapping them up and creating more volume.
So sadly I unpacked everything on the table to take stock of the damage. The Cheddar rats had only received a very slight scuffing, two small breaks, some bent spears and a few scratches. My ancients stuff is a bit of a write off. Most spears off, most riders off, many shields off, lots of scratches. Some will be paint stripped and started again, probably based on 40mm square bases(...).
Some will make its way to a fire sale. There are some bits that I just don't want to have to deal with.
Most of the 1:1200 ships came off OK most of the flags are broken and a few sails knocked off. Haven't decided yet whether to fire sale them or try to eventually persevere.
Irregular Wars armies had a mixed success. Lots of broken or bent pikes. Lots of chipped paint. Not too many things that are that serious, but each army will be quite a project to restore. I will certainly set to work (once we move, so still several weeks off) fixing up the Hollanders, Spanish and Caribs. Haven't decided yet whether to sell the English and Irish to concentrate on a New World theatre, or to just leave them till last in the fix up stakes.
Either way, I have a rather long, lonely and depressing journey ahead of me. And just when I thought I had finally arrived.
Thursday, 27 September 2012
Wednesday, 26 September 2012
Irregular Wars: Hoplite Ascendancy
Having been down with a nasty head cold and having
nothing better to do (except buy a house – more on that anon), I thought I
might dabble with the idea of a period variant of the Irregular Wars: Conflict at the World’s End v.1.5 core rules system
for the Greek world in the fifth and fourth centuries BC. This is in parallel
to, and in no way enforces itself upon, the play-testing being carried out
independently in Australia .
Rather, I just thought I’d sit down and see if it was really that easy to adapt
the rules to a whole other period. The answer was a resounding yes. Below I
have indicated a few additional special rules to give a touch of period
flavour, followed by a number of suggested army lists. Obviously this is not a
stand alone game but requires the core rules to play. Any third party thoughts
are much appreciated, but with that thought I encourage one and all to go out
and experiment!
Company base
sizes
Although 30x30mm bases may still be used, all figure
numbers below are suggestions for 40x40mm bases.
Shooting
Unless both players agree, there in no need to test
for rain at the beginning of each shot
phase.
As there are no black powder weapons available, all
projectile weapons count as archaic.
Ranges of shooting are adjusted as follows:
Short range
(H), (F), (A): 50 yards (2”)
Long range
(H), (F): 100 yards (4”)
Long range
(A): 250 yards (10”)
Hoplites
Companies designated as hoplites are always considered
to be on foot (F) but are to be treated as mounted (H) for the purposes of breakthrough
pursuits.
Any companies of (H) or (F) targeting either front
corner of a company designated as hoplites suffer a -1 modifier to their
shooting roll at short range and will require a 6+ roll to cause a loss of
resolve at long range. Note that this special rule might also be applied other
troop types such as Roman legionaries from the third century BC.
Reading the
auspices
After deployment and testing for mishaps and disease,
but before the commencement of the battle, both players roll 1d6 and consult
the omen table below. Armies which include a company of priests receive a +1
modifier to their roll.
1
|
Forsaken by the gods. The opposing player may apply
a -1 modifier to any one of your die rolls throughout the course of the
battle.
|
2–3
|
Ambivalent gods. The gods do not favour you but nor
do they stand in your way.
|
4–5
|
Favourable omens. You may apply a +1 modifier to any
one of your die rolls throughout the course of the battle.
|
6
|
Promise of victory. You may apply a +2 modifier to
any one of your die rolls throughout the course of the battle.
|
Army lists follow.
Western
Achaemenid Satraps
****
Greek Poleis
The hoplite
based forces of the numerous Greek city states. With a few exceptions each city
could call upon the same basic troop types. All Greek armies must recruit the
listed compulsory companies. Their optional companies may be drawn from the
generic Greek list of optional companies and/or from one of the city-specific
lists below. In addition, the origin of the commander will impact on their
initiative and command radius. Athenian commander (I:2, C:175 (7”)); Spartan
commander (I:1, C:175 (7”)); other commanders (I:2, C:150 (6”)).
Compulsory companies
Company
|
size
|
resolve
|
move
|
melee
|
short range
|
long range
|
4 Hoplites(F)
|
8
|
4
|
50 (2”)
|
4ab
|
–
|
–
|
1 Peltasts(F)
|
6
|
3
|
75 (3”)c
|
2
|
4+
|
–
|
Generic Greek optional
companies
Company
|
size
|
resolve
|
move
|
melee
|
short range
|
long range
|
d2 Hippeis(H)
|
3
|
3
|
125 (5”)
|
3a
|
6+
|
–
|
1 Thracian horse(H)
|
2
|
3
|
150 (6”)
|
1a
|
4+
|
–
|
1 Hippotoxotai(H)
|
2
|
3
|
150 (6”)
|
0a
|
5+
|
6+
|
d3 Hoplites(F)
|
8
|
4
|
50 (2”)
|
4ab
|
–
|
–
|
d2 Mercenary hoplites(F)
|
8
|
5
|
50 (2”)
|
4ab
|
–
|
–
|
1 Mercenary hoplites(F)
|
8
|
5
|
50 (2”)
|
4ab
|
–
|
–
|
d2 Ekdromoi hoplites(F)
|
6
|
4
|
75 (3”)
|
3ab
|
–
|
–
|
d3 Rowers(F)
|
6
|
3
|
75 (3”)
|
2a
|
–
|
–
|
d4 Armed mob(F)
|
8
|
3
|
50 (2”)
|
1d
|
–
|
–
|
d3 Peltasts(F)
|
6
|
3
|
75 (3”)c
|
2
|
4+
|
–
|
1 Heavy peltasts(F)
|
6
|
4
|
75 (3”)c
|
2b
|
4+
|
–
|
d3 Javelineers(F)
|
4
|
3
|
100 (4”)c
|
1
|
5+
|
–
|
1 Archers(F)
|
4
|
3
|
100 (4”)c
|
0
|
5+
|
5+
|
1 Cretan archers(F)
|
4
|
3
|
100 (4”)c
|
1
|
5+
|
5+
|
d2 Slingers(F)
|
4
|
3
|
100 (4”)c
|
0
|
4+
|
6+
|
1 Rhodian slingers(F)
|
4
|
3
|
100 (4”)c
|
0
|
4+
|
5+
|
1 Priests(F)
|
2
|
3
|
50 (2”)
|
-2
|
–
|
–
|
Epeirote, Aitolian or
Arkananian optional companies
Company
|
size
|
resolve
|
move
|
melee
|
short range
|
long range
|
d2 Light horse(H)
|
2
|
3
|
150 (6”)
|
1a
|
4+
|
–
|
d3 Peltasts(F)
|
6
|
3
|
75 (3”)c
|
2
|
4+
|
–
|
d3 Javelineers(F)
|
4
|
3
|
100 (4”)c
|
1
|
5+
|
–
|
d3 Slingers(F)
|
4
|
3
|
100 (4”)c
|
0
|
4+
|
6+
|
Italiote optional companies
Company
|
size
|
resolve
|
move
|
melee
|
short range
|
long range
|
d2 Tarantine horse(H)
|
2
|
3
|
150 (6”)
|
1a
|
4+
|
–
|
d3 Italian hoplites(F)
|
8
|
4
|
75 (3”)
|
3ab
|
–
|
–
|
d3 Native mercenaries(F)
|
6
|
3
|
75 (3”)c
|
2
|
4+
|
–
|
d2 Native mercenaries(F)
|
6
|
3
|
75 (3”)c
|
2
|
4+
|
–
|
Phokian optional companies
Company
|
size
|
resolve
|
move
|
melee
|
short range
|
long range
|
d3 Peltasts(F)
|
6
|
3
|
75 (3”)c
|
2
|
4+
|
–
|
d2 Slingers(F)
|
4
|
3
|
100 (4”)c
|
0
|
4+
|
6+
|
1 Ballistas(A)
|
2
|
3
|
–
|
-2
|
5+
|
5+
|
1 Ballistas(A)
|
2
|
3
|
–
|
-2
|
5+
|
5+
|
Theban optional companies
Company
|
size
|
resolve
|
move
|
melee
|
short range
|
long range
|
d2 Boiotian hippeis(H)
|
3
|
4
|
125 (5”)
|
3d
|
–
|
–
|
1 Sacred Band hoplites(F)
|
12
|
6
|
50 (2”)
|
4be
|
–
|
–
|
Thessalian optional companies
Company
|
size
|
resolve
|
move
|
melee
|
short range
|
long range
|
d2 Thessalian hippeis(H)
|
3
|
4
|
125 (5”)
|
3e
|
–
|
–
|
d3 Thessalian light horse(H)
|
2
|
4
|
150 (6”)
|
1a
|
4+
|
–
|
d2 Thessalian light horse(H)
|
2
|
4
|
150 (6”)
|
1a
|
4+
|
–
|
Spartan optional companies
Company
|
size
|
resolve
|
move
|
melee
|
short range
|
long range
|
d2 Spartiate hoplites(F)
|
8
|
5
|
50 (2”)
|
5bd
|
–
|
–
|
d2 Spartiate hoplites(F)
|
8
|
5
|
50 (2”)
|
5bd
|
–
|
–
|
1 Spartiate hoplites(F)
|
8
|
5
|
50 (2”)
|
5bd
|
–
|
–
|
1 Skiritai hoplites(F)
|
6
|
5
|
75 (3”)
|
3ab
|
–
|
–
|
Syracusian optional companies
Company
|
size
|
resolve
|
move
|
melee
|
short range
|
long range
|
d2 Tarantine horse(H)
|
2
|
3
|
150 (6”)
|
1a
|
4+
|
–
|
d2 Gallic mercenaries(F)
|
8
|
4
|
75 (3”)
|
3e
|
–
|
–
|
d4 Native mercenaries(F)
|
6
|
3
|
75 (3”)c
|
2
|
4+
|
–
|
d2 Native mercenaries(F)
|
6
|
3
|
75 (3”)c
|
2
|
4+
|
–
|
1 Ballista(A)
|
2
|
3
|
–
|
-2
|
5+
|
5+
|
Modifiers
a +1 charge modifier.
b +2
modifier in any melee phase
against mounted (H) engaged to their front.
c Never
suffer any movement penalties or melee penalties in woods.
d +2
charge modifier.
e +3
charge modifier.
****
Macedonian
The royal armies of the lowland Macedonian kings and
their highland cousins. The military innovations early in the reign of Philip
II led to a number of new fighting styles and paved the way for the most
effective military machine of the fourth century BC. All Macedonian armies may
use the generic list of optional companies, after Philip’s reforms, the reform
optional list may also be used. Before Philip’s reforms (I:1, C:125 (5”));
after Philip’s reforms (I:3, C:150
(6”)).
Compulsory companies
Company
|
size
|
resolve
|
move
|
melee
|
short range
|
long range
|
2 Hetairoi(H)
|
3
|
5
|
125 (5”)
|
3a
|
–
|
–
|
3 Javelineers(F)
|
4
|
3
|
100 (4”)b
|
1
|
5+
|
–
|
Generic Macedonian optional
companies
Company,size,resolve,move,melee,short range,long range
d2 Hetairoi(H)
|
3
|
5
|
125 (5”)
|
3a
|
–
|
–
|
d2 Peltasts(F)
|
6
|
3
|
75 (3”)b
|
2
|
4+
|
–
|
d4 Javelineers(F)
|
4
|
3
|
100 (4”)b
|
1
|
5+
|
–
|
d2 Archers(F)
|
4
|
3
|
100 (4”)b
|
0
|
5+
|
5+
|
1 Cretan archers(F)
|
4
|
3
|
100 (4”)b
|
1
|
5+
|
5+
|
d2 Slingers(F)
|
4
|
3
|
100 (4”)b
|
0
|
4+
|
6+
|
d2 Allied Greek hoplites(F)
|
8
|
4
|
50 (2”)
|
4cd
|
–
|
–
|
d2 Mercenary hoplites(F)
|
8
|
5
|
50 (2”)
|
4cd
|
–
|
–
|
1 Mercenary heavy peltasts(F)
|
6
|
4
|
75 (3”)b
|
2d
|
4+
|
–
|
d2 Thracian peltasts(F)
|
6
|
3
|
75 (3”)b
|
3
|
4+
|
–
|
1 Priests(F)
|
2
|
3
|
50 (2”)
|
-2
|
–
|
–
|
Reformed Macedonian optional
companies
Company
|
size
|
resolve
|
move
|
melee
|
short range
|
long range
|
d2 Prodromoi(H)
|
2
|
4
|
150 (6”)
|
2e
|
–
|
–
|
d2 Thessalian hippeis(H)
|
3
|
4
|
125 (5”)
|
3e
|
–
|
–
|
1 Thracian horse(H)
|
2
|
3
|
150 (6”)
|
1c
|
4+
|
–
|
d2 Hypaspists (hoplites)(F)
|
6
|
5
|
75 (3”)
|
3cd
|
–
|
–
|
d3 Pezhetairoi (F)
|
12
|
6
|
50 (2”)
|
4cf
|
–
|
–
|
d2 Pezhetairoi (F)
|
12
|
6
|
50 (2”)
|
4cf
|
–
|
–
|
1 Ballista(A)
|
2
|
3
|
-2
|
5+
|
5+
|
Modifiers
a +5
charge modifier.
b Never
suffer any movement penalties or melee penalties in woods.
c +1
charge modifier.
d +2
modifier in any melee phase
against mounted (H) engaged to their front.
e +3
charge modifier.
d +4
modifier in any melee phase
against mounted (H) engaged to their front.
****
Skythians
The nomadic and semi-nomadic steppe tribes from the
periphery of the Black Sea . (I:3, C:125 (5”)).
Compulsory companies
Company
|
size
|
resolve
|
move
|
melee
|
short range
|
long range
|
1 Noble horse(H)
|
3
|
4
|
125 (5”)
|
3a
|
5+
|
–
|
4 Hippotoxotai(H)
|
2
|
3
|
150 (6”)
|
0b
|
5+
|
6+
|
Optional companies
Company
|
size
|
resolve
|
move
|
melee
|
short range
|
long range
|
d2 Noble horse(H)
|
3
|
4
|
125 (5”)
|
3a
|
5+
|
–
|
d3 Light horse(H)
|
2
|
3
|
150 (6”)
|
1b
|
4+
|
–
|
d4 Hippotoxotai(H)
|
2
|
3
|
150 (6”)
|
0b
|
5+
|
6+
|
d3 Hippotoxotai(H)
|
2
|
3
|
150 (6”)
|
0b
|
5+
|
6+
|
d2 Hippotoxotai(H)
|
2
|
3
|
150 (6”)
|
0b
|
5+
|
6+
|
d4 Peltasts(F)
|
6
|
3
|
75 (3”)c
|
2
|
4+
|
–
|
d4 Archers(F)
|
4
|
3
|
100 (4”)c
|
0
|
5+
|
5+
|
d2 Archers(F)
|
4
|
3
|
100 (4”)c
|
0
|
5+
|
5+
|
d2 Slingers(F)
|
4
|
3
|
100 (4”)b
|
0
|
4+
|
6+
|
1 Priests(F)
|
2
|
3
|
50 (2”)
|
-2
|
–
|
–
|
Modifiers
a +2
charge modifier.
b +1
charge modifier.
c Never
suffer any movement penalties or melee penalties in woods.
****
Thraco-Illyrians
The irregular Thracian, Paionian or Illyrian tribal groups
of the central Balkans. (I:3,
C:125 (5”)).
Compulsory companies
Company
|
size
|
resolve
|
move
|
melee
|
short range
|
long range
|
2 Light horse(H)
|
2
|
3
|
150 (6”)
|
1a
|
4+
|
–
|
4 Peltasts(F)
|
6
|
3
|
75 (3”)b
|
3
|
4+
|
–
|
Optional companies
Company
|
size
|
resolve
|
move
|
melee
|
short range
|
long range
|
1 Noble horse(H)
|
3
|
4
|
125 (5”)
|
3c
|
6+
|
–
|
d2 Light horse(H)
|
2
|
3
|
150 (6”)
|
1a
|
4+
|
–
|
d2 Hippotoxotai(H)
|
2
|
3
|
150 (6”)
|
0b
|
5+
|
6+
|
d2 Rhomphaioi(F)
|
6
|
4
|
75 (3”)b
|
4c
|
5+
|
–
|
d2 Heavy peltasts(F)
|
6
|
4
|
75 (3”)b
|
3d
|
4+
|
–
|
d2 Wardogs(F)
|
6
|
3
|
100 (4”)b
|
2e
|
–
|
–
|
d4 Peltasts(F)
|
6
|
3
|
75 (3”)b
|
3
|
4+
|
–
|
d2 Peltasts(F)
|
6
|
3
|
75 (3”)b
|
3
|
4+
|
–
|
d2 Archers(F)
|
4
|
3
|
100 (4”)c
|
0
|
5+
|
5+
|
d2 Slingers(F)
|
4
|
3
|
100 (4”)b
|
0
|
4+
|
6+
|
d2 Slingers(F)
|
4
|
3
|
100 (4”)b
|
0
|
4+
|
6+
|
d2 Mercenary hoplites(F)
|
8
|
5
|
50 (2”)
|
4ad
|
–
|
–
|
1 Priests(F)
|
2
|
3
|
50 (2”)
|
-2
|
–
|
–
|
Modifiers
a +1
charge modifier.
b Never
suffer any movement penalties or melee penalties in woods.
c +2
charge modifier.
d +2
modifier in any melee phase
against mounted (H) engaged to their front.
e +5
charge modifier.
****
The provincial forces raised by the Achaemenid kings
and their representatives in Anatolia . (I:1, C:150 (6”)).
Compulsory companies
Company
|
size
|
resolve
|
move
|
melee
|
short range
|
long range
|
2 Light horse(H)
|
2
|
3
|
150 (6”)
|
1a
|
4+
|
–
|
4 Takabara(F)
|
6
|
3
|
75 (3”)b
|
2
|
4+
|
–
|
Optional companies
Company
|
size
|
resolve
|
move
|
melee
|
short range
|
long range
|
d2 Satrapal guard(H)
|
3
|
5
|
125 (5”)
|
3c
|
5+
|
–
|
d2 Light horse(H)
|
2
|
3
|
150 (6”)
|
1a
|
4+
|
–
|
d2 Hippotoxotai(H)
|
2
|
3
|
150 (6”)
|
0b
|
5+
|
6+
|
d2 Scythed chariots(H)
|
1
|
1d
|
125 (5”)e
|
0f
|
–
|
–
|
d2 Kardake hoplites(F)
|
8
|
4
|
75 (3”)
|
3ag
|
–
|
–
|
d2 Takabara(F)
|
6
|
3
|
75 (3”)b
|
2
|
4+
|
–
|
d3 Peltasts(F)
|
6
|
3
|
75 (3”)b
|
2
|
4+
|
–
|
d2 Sparabara archers(F)
|
8
|
4
|
50 (2”)
|
2
|
5+
|
5+
|
d3 Archers(F)
|
4
|
3
|
100 (4”)c
|
0
|
5+
|
5+
|
d2 Archers(F)
|
4
|
3
|
100 (4”)c
|
0
|
5+
|
5+
|
d2 Slingers(F)
|
4
|
3
|
100 (4”)b
|
0
|
4+
|
6+
|
d2 Slingers(F)
|
4
|
3
|
100 (4”)b
|
0
|
4+
|
6+
|
d2 Mercenary hoplites(F)
|
8
|
5
|
50 (2”)
|
4ad
|
–
|
–
|
d2 Mercenary hoplites(F)
|
8
|
5
|
50 (2”)
|
4ad
|
–
|
–
|
Modifiers
a +1
charge modifier.
b Never
suffer any movement penalties or melee penalties in woods.
c +2
charge modifier.
d Friendly
companies never lose resolve as a result of seeing scythed chariots scatter.
e May
not pass through any rough terrain.
f +12
charge modifier.
g +2
modifier in any melee phase
against mounted (H) engaged to their front.
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