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Showing posts from June, 2014

10mm Romano-British for Dux Bellorum

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I really like games that can deliver discrete, definable and achievable goals when it comes to building your armies. That is one huge tick in the box for Dan Mersey's Dux Bellorum . I am yet to play a game but the rules read very well and it looks to be a very enjoyable game.  Army lists in Dux Bellorum are defined , but loosely and allow for a lot of flexibility in the forces you raise. Generally you are looking at between five and ten units, plus  up to three strategies - strategies might be unique unit types like monks or wardogs, or they could represent unit upgrades etc. My starter army lists, as I may have mentioned before, were driven by the models I already had at hand, either painted or in the lead pile.  We will be playing our games based in the north of Britain ( c . AD 500) to permit Picts, Saxons, Irish, Welsh and Romano-Brits all to have a go. Here is my Romano-British army, sans strategies. It stands at 29 points, allowing me three points to spend on a strateg

Irregular Wars: Conflict at the World's End 2nd ed. progress report

I realise that I have been unusually quiet for the past month. In part, that is because I've been busy with work and have had a number of nights working late, meaning that I have less time in my weekends to sneak off and paint/play games. In part, it is because June is now a pretty sad month in our family and everything grinds to a bit of a halt. Having said that, over the last while I have managed to make a little progress on the 2nd edition of my Irregular Wars rules. However, I've not really discussed any of the changes or progress. To give a bit of a taste of where we are at, I have included a contents list giving a rundown of everything as it stands below. The old phase system has been streamlined to make the basic rules easier and faster, impetuous companies now have a more realistic random movement system, there are now more optional actions for units within their lord's command radius, and every rule is more fully explained than before. To date there are also no