10mm Romano-British for Dux Bellorum
I really like games that can deliver discrete, definable and achievable goals when it comes to building your armies. That is one huge tick in the box for Dan Mersey's Dux Bellorum . I am yet to play a game but the rules read very well and it looks to be a very enjoyable game. Army lists in Dux Bellorum are defined , but loosely and allow for a lot of flexibility in the forces you raise. Generally you are looking at between five and ten units, plus up to three strategies - strategies might be unique unit types like monks or wardogs, or they could represent unit upgrades etc. My starter army lists, as I may have mentioned before, were driven by the models I already had at hand, either painted or in the lead pile. We will be playing our games based in the north of Britain ( c . AD 500) to permit Picts, Saxons, Irish, Welsh and Romano-Brits all to have a go. Here is my Romano-British army, sans strategies. It stands at 29 points, allowing me three points to spend on a strateg