Saturday, 29 January 2022
Wednesday, 26 January 2022
You can read about the final exploits of Captain Blood HERE.
Friday, 21 January 2022
Mark continues his saga in the East Indies with Galleys & Galleons...
Sir Oliver Starkey (a historical figure I have co-opted - you can Google him) has done well since being captured by the Knights of St Michael of Singapore (at the siege of Kupang). He has joined the Order, and now has command of his own squadron which is setting out on caravan.
The Corona has put a prize crew aboard the Hainan Trader (2 actions) and removed the boarding grapples, ready to back off next time. It should be able to just get out of the way of Bean Sprout, which also did a Yare spin to head towards the action. The Srivijaya galley, over on the L, has been stranded by both turnovers the convoy has suffered in its last two bounds.
But on Turn 4 The wily Starkey used the Yare ability of the galleys to switch course and wrong-foot the Chinese. The Lotus Blossom is responding by shortening sail and turning as fast as it can. Notably, this Turn saw the first shot fired by an aerial element in my G&G imaginary world. The Flyiing Fish took a shot at the Stella Artois, and was unlucky not to score a hit.
After 6 Turns both Prince Ee’s wako junks have initiated boarding attacks on the Chevalier’s galleys, and both have been captured by the galleys. In both cases the fights went two rounds, in which the wako suffered 2 damage per round. Very one-sided. They don’t make wako like they used to. In my first G&G game, some years ago, the same junks beat identical galleys, though not quite as easily.
The Lotus Blossom is continuing it’s ponderous manoeuvres, now under sweeps. The Flying Fish has continued shooting, at the Corona, now the boarding action has finished. It was again unlucky not to score a hit.
Friday, 14 January 2022
The next regiment is the 4th (Vincent) Chevauleger. This unit is actually composed of left-over cuirassiers supplemented by some spare mounted generals with greenstuff helmets to make them blend in. Given the hotchpotch make up of the unit, I think they have come together very cleverly. I went with the 4th regiment to ensure I got the green coats - not all chevauleger wear green - and I thought the blue facings more interesting than the more common red worn by most regiments.
I also invested in a few generic 6mm buildings. They are perhaps not Central European enough to be strictly accurate for my Austrians to fight-over, but they need to be able to do double duty as settlements in Fantastic Battles (and other games) as well, so I opted for relatively timeless early modern pieces that might also be fantastic... Austrian generals for scale.
Saturday, 8 January 2022
- This is probably as small a siege as you'd want to play. Both in terms of the size of the defences and the size of the armies. In this format, there were not a lot of strategic options open to me as the defender once the assault was under way.
- As the defender, the defences need to provide more defence!
- On a related note, palisades are probably too susceptible to enemy melee attacks meaning there is less onus on the attacker to build siege machinery.
- There is an ambiguity currently around defenders on top of defences when there are enemies outside at the foot and whether that locks them in melee. There seemed to be pretty clear-cut answers, until the attacker was a giant archangel...