Sunday 28 August 2022

Fortifications for 10mm Fantastic Battles Sieges

I was really pleased to be handed the last of my custom-made fortifications from Jim at Dark Architect Terrain this week. The set has more that 40 fully modular lengths, corners, towers, gates and breaches to allow all sorts of combinations.

Here they are thrown down in a pretty random castle set-up; do excuse the board and decking. It was too nice a day not to sit outside! Over on the left you can see an assortment of breaches to be used when walls collapse due to mines, artillery, or direct assault.

... and to top it all off, the structures are all robust enough to be stored in a single box file (along with some resin buildings). Brilliant job Jim!a

Saturday 27 August 2022

This is Not a Test - Snipe Hunt

After something of a hiatus - not quite a year - The Flores Minor Ranger Corps had their second outing this week, pairing off again against Andrew's Mutants in a snipe hunt. Once again, we were scrabbling through Andrew's absolutely amazing shanty town terrain.

Sarge led seven 'men' into the wastes including the rookie, Demo. Doc, the squad medic, was ironically banged-up from the previous engagement, but otherwise the boys were rearing to go.

Opposed to them, the psychic escaped slave girl commanded her warband of fellow mutants - also sporting a new member in the form of the winged Stumpy. Hat Boy, the sniper, had become reckless from his injuries in the last match - not a great state for a sniper... 

The scenario called for the rival warbands to search six areas of difficult terrain - rusted out cars - looking for clues to pre-Fall relics. The FMRC are scattered along the bottom of the photo. Demo, Point and Heavy on the left, Hotshot ranging ahead in the centre-most searchable terrain piece already, Snake Eyes on the right, with Doc and Sarge providing covering fire from the wind turbine from the lower right. Most of the Mutants were clustered behind the bus in the top centre, with two over in the top right.

The FMRC started the mission strongly with sniper fire, with Sarge dropping two mutants, and Hotshot a third. Doc, hampered by being banged-up, failed to do anything other than jam and unjam his own gun repeatedly. 

However, over on the FMRC left, a Greater Gnash Worm emerged from behind the lines and proceeded to shlog its way towards the wee rangers. Although Demo and Heavy were able to cause two wounds, it downed them both, followed by Point, before the lads could cause the final wound (or search the car shells for that matter). 

Meanwhile, in the centre, the Mutants were making their way forward, managing to search a couple of cars, while the mutant abomination-doggo made its way against Hotshot. Hotshot managed to cause a wound, but couldn't get a second shot in before he too was taken out. By this point, only Snake Eyes had managed to achieve Victory Points for the FMRC. Sarge did the only thing he could to reserve what was left of the squad and signalled for the last rangers to pull out. Victory once more to the Mutants.

In the post-game sequence among the Mutants, Hat boy got a hand injury (continuing his spiralling downfall as a competent sniper) and Stumpy was banged-up. When scouting the wastes, they managed to find tunnels down below which will allow them a lot of options for their next deployment, and a portaloo full of lost valuables. 

Among the the FMRC, Hotshot was badly banged-up, and Point - mentally scarred from the Gnash Worm's attacks - will go forward as both brave and soft bellied. During the scouting, Doc discovered a pre-Fall gun shop which he managed to destroy before recovering any loot at all! The FMRC's medic is proving himself as aggressively capable a solder as the medic Private Godfrey from Dad's Army...





Sunday 14 August 2022

10mm Night Stalkers army showcase for Fantastic Battles

The Night Stalkers are the latest of my armies to to be completed for Fantastic Battles. With a theme of all-things-bitey meets Gothic Noir, the army is led by stylishly aristocratic vampires and uses the 'feast' trait as a racial trope.

A small army, the Night Stalkers will depend on speed (and the ability to night march) to compensate for their almost total lack of shooting factors. Get in under the enemy's arrows and ripp out their throats!

The Night Stalker leadership - the Countess (mounted) flanked by two Barons and a tame Necromancer.

Vampiric knights.

Ghastly ghouls.

Dire wolves.

Were-wolves.

Giant vampire bats.

Succubi.

The Death Coach driven by the rogueish Coachman. 

Friday 12 August 2022

10mm Succubi

The completion of a unit of succubi 'finishes' off my army of all-things-bitey Night Stalkers for Fantastic Battles. As with most of this army, the figures are 3D prints from Forest Dragon. The figures are first class; I only wish there were more victims/meat-puppets like the one in the photo above.

The plan is to use these as a single three-company unit of elite very fast fast fliers - with feast as a racial trope of course. The army's lack of shooting capacity means that all my units are going to want to get to grips with their victims as quickly as possible. Being a large unit will negate some manoeuvrability, but give them substantial staying power.





Saturday 6 August 2022

28mm Napoleonic Württemberg Light Infantry

Against better judgement... I became excited recently by the prospect of a big group 28mm Napoleonics project. As the project is being inspired by Borodino and the 1812 campaign and I didn't want to do either of the main protagonists, I am aiming at Von Bruxelles' Württemberg light brigade (part of the French 3rd Corp.). 

This is the first company completed for the 2nd Battalion - figures from Front Rank. This will be a slow burning project, but I wanted to get something complete and up on the blog to start building a little momentum.