More Mighty Monsters
I am finally gearing up to have my first few games of Mighty Monsters and its sister game, Samurai Robots Battle Royale, this week. I have previously posted a couple of models for these games, IRN Mech and Mantis, but I have rebased them, so I thought I would repost them now, together with their com-padres, an ISIS Response Force and Dagan.
As readers of this blog will know, I am a bit fond of my historical wargames and only branch into fantasy gaming these days via Song of Blades and Heroes (of which I am a card-carrying fanboy). For me, MM and SRBR - from the Ganesha Games family - will mark my first foray into sci-fi gaming for almost 20 years. I did have a Warhammer 40K army back in the days of 3rd edition but I lost the love for that sort of game a long time ago.
Even though I gave up on sci-fi games, I've always enjoyed Star Wars (at least the good ones) and Pacific Rim, in my opinion, rocked. It was the latter movie which compelled me to give these games a shot. Rather than fielding a warband or faction like in SBH, SAM and SSD, players field one of more kaiju-style monsters or mechs - where different limbs are activated separately, or perhaps a raft of military units. Here are my four 300 point forces that I am starting out with.
Mantis is a 28mm dreadball player from Mantic. He/she(?) is a great wee figure that I was given by a fellow gamer and formed my first steps into MM.
IRN Mech is another 28mm dreadball player from Mantic. I actually bought this one and was rather shocked by the price for a plastic figure. That said, I do like the pose. The twin linked cannons are copper pipes added to the left arm.
These bold heroes of 'The Empire' are 6mm special forces from DarkRealm miniatures. These are great wee figures; I'm running the tank/artillery as a mech with infantry support. Due to the scale of 6mm figures with the 28mm mech and monsters, I have buffed their fire power a little compared to the rosters in the rule books.
And this wee dude is perhaps my favourite model of the group. He is a 28mm piranha-boy from Four A miniatures. I have to say that I can't recommend this company enough. They have great little models and a good price and the service was stellar. I'm really happy with them and wish I had a good and immediate reason to buy from them again...
As readers of this blog will know, I am a bit fond of my historical wargames and only branch into fantasy gaming these days via Song of Blades and Heroes (of which I am a card-carrying fanboy). For me, MM and SRBR - from the Ganesha Games family - will mark my first foray into sci-fi gaming for almost 20 years. I did have a Warhammer 40K army back in the days of 3rd edition but I lost the love for that sort of game a long time ago.
Even though I gave up on sci-fi games, I've always enjoyed Star Wars (at least the good ones) and Pacific Rim, in my opinion, rocked. It was the latter movie which compelled me to give these games a shot. Rather than fielding a warband or faction like in SBH, SAM and SSD, players field one of more kaiju-style monsters or mechs - where different limbs are activated separately, or perhaps a raft of military units. Here are my four 300 point forces that I am starting out with.
MANTIS
chitinous
kaiju 300 points
|
|||||
Head
|
Q:3
|
C:3
|
40 points
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||
Special rules: Armour, Light (15); Fangs
(10)
|
|||||
Body
|
Q:4
|
C:3
|
40 points
|
||
Special rules: Armour, Light (15); Body
Blades (35)
|
|||||
Arms
|
Q:2
|
C:4
|
85 points
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||
Special rules: Armour, Light (10); Grappler
(15)
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|||||
Legs
|
Q:3
|
C:3
|
50 points
|
||
Special rules: Armour, Light (10)
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|||||
Generic
Special Rules
|
|||||
Slow (-25)
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|||||
Battle
Honours
|
victories
|
Losses
|
|||
untested
|
0
|
0
|
|||
Total:
|
0
|
0
|
I.R.N.
MECH
Independent
Reconnaissance Neutraliser Mech 295 points
|
|||||
Head
|
Q:3
|
C:3
|
40 points
|
||
Special rules:
|
|||||
Body
|
Q:3
|
C:3
|
50 points
|
||
Special rules: Concussive Blast C5S (25)
|
|||||
Arms
|
Q:3
|
C:3
|
50 points
|
||
Special rules: Blade (15); Shooter C4M
Twin Linked Cannon (45)
|
|||||
Legs
|
Q:3
|
C:3
|
50 points
|
||
Special rules: Leap (20)
|
|||||
Generic
Special Rules
|
|||||
Battle
Honours
|
victories
|
Losses
|
|||
untested
|
0
|
0
|
|||
Total:
|
0
|
0
|
I.S.I.S.
RESPONSE FORCE
Imperial Special
Incident Service 300 points
|
|||||
I.S.I.S.
Platoon (x5)
|
Q:3
|
C:1
|
22 points
|
||
Special rules: Puny; Shooter C2S; Short Move
|
|||||
I.S.I.S
Goliath IV Mobile Artillery
|
|||||
Turret (head)
|
Q:3
|
C:2
|
30 points
|
||
Special rules: Armoured: Light (15); Shooter
C5L (65)
|
|||||
Hull (body)
|
Q:4
|
C:4
|
55 points
|
||
Special rules: Armoured: Light (15)
|
|||||
Tracks (legs)
|
Q:4
|
C:2
|
35 points
|
||
Special rules: Slow (-25)
|
|||||
Battle
Honours
|
victories
|
Losses
|
|||
untested
|
0
|
0
|
|||
Total:
|
0
|
0
|
DAGON
amphibious
kaiju 300 points
|
|||||
Head
|
Q:3
|
C:3
|
40 points
|
||
Special rules: Fangs (10), Spits Acid – Shooter:
C6M (50)
|
|||||
Body
|
Q:3
|
C:3
|
50 points
|
||
Special rules: Poisonous Cloud (30)
|
|||||
Arms
|
Q:4
|
C:2
|
25 points
|
||
Special rules:
|
|||||
Legs
|
Q:3
|
C:2
|
40 points
|
||
Special rules: Short Move – Land (-10)
|
|||||
Generic
Special Rules
|
|||||
Amphibious (5), Free Disengage
(15), Regeneration (45)
|
|||||
Battle
Honours
|
victories
|
Losses
|
|||
untested
|
0
|
0
|
|||
Total:
|
0
|
0
|