Its a trap! Traps for Fantastic Scuffles

I've had these 3D sculpted traps from Vae Victis sitting around for a while and, after taking the head staggers with work this week, have finally gotten around the painting and basing them.

In Fantastic Scuffles, traps can be set by models with the trapper trait during a regular encounter, or can be placed by the dungeon master during a dungeon delving scenario. Depending on the players' needs and wants, traps come in five varieties: bear traps, fire traps, pit traps, poison traps and spike traps. They can be based on anything up to a 40mm base - all these are on 30mm rounds.

Lyra Halfcraft negotiating some bear traps.

The Wolf, caught between what could be a fire, poison or spike trap, and a poorly disguised pit trap. 

Flint Runehammer nestled between a fire trap and a spike trap.

And because you were all thinking it...