Release the Scuffles!
I'm delighted to announce the release of Fantastic Scuffles, the skirmish wargaming toolkit designed for any fantasy or pre-modern historical setting.
Fantastic Scuffles is designed to allow players to enjoy small-scale skirmishes with less than a dozen miniatures per player. It takes as its starting point the wargaming principles set out in its army-scale predecessor, Fantastic Battles (2020). Games should be engaging and unpredictable; force creation should be flexible, allowing players to play their fantasy.
Being both setting and scale agnostic, the rules can be used with whatever miniatures a player has at hand for scuffles in any fantastic realm or historic setting from the dawn of time until the early modern period.
Using one set of core mechanics, the rules outline several different ways to play solo, co-op and oppositional games including randomised encounters between two parties, arena fights, and dungeon delving.
Where is Fantastic Scuffles for sale?
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Happy gaming!
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Huzzah!
ReplyDeleteReally fun rules with a lot of potential uses. My favorite part is the variety of win conditions, and how different warbands can be pursuing different goals.
Page 6 says - '' ..., each player will need somewhere between two
ReplyDeleteand twelve models to represent their party.'' but Page 10 says - ''...
A party must include at least one character (a
warrior, sage or rogue), and a total of no more
than nine profiles (characters and/or minions).''
Which one is true = is a party of max 12 o max 10 allowed?
Both statements are equally true. A party can have no more than nine profiles. However, multiple minions can use the same profile and activate in groups.
DeleteTaken to the extreme, you could easily have (for example) a single character, supported by 24 minions (eight different profiles, each with three minions) if you had the points budget to do so.
Resolve Test: Page 52 - ''In addition, models suffer a -1 modifier to their die rolls for each party member who has already left the table – whether they fled or left the table intentionally.'' - what does it mean for minions = is it -1 modifier for each minion (a model) or for a minion profile (all minion models of the same profile)?
ReplyDeleteResolve tests are treated the same for all models, whether characters or minions.
DeleteEach party member (i.e. any model controlled by the player) that has left the table through fear or choice, conveys a -1 modifier to any and all Resolve tests taken by any members of the party for the remainder of the encounter.
Party members don't like to feel abandoned and will be more likely to flee themselves if their colleagues have already left.