Fantastic Scuffles and a galactic side quest

Having returned from a dander around France, Belgium and the Netherlands, we returned home to find that my wee lad's best mates are all away. A boon for me, as he agreed to play a couple of games of Fantastic Scuffles!

In the first game, I controlled my party five of rogues (mercenary, burglar, harlot, highwaywoman and potion dealer) who's objective was to knock out and abduct one of his party members. He controlled a foot knight, sorceress, ghost and two spear-armed minions who had been asked to acquire an item held (determined randomly) by my half-orc harlot.

My highway woman took an early dislike to the sorceress, sneaking up to fire her pistol at short range. The sorceress was wounded, but still standing until the halfling burglar emerged behind her and finished the job. 

The wee man's knight charged the potion's dealer who threw down a smoke bomb to escape.

The knight then turned his attention to the burglar, taking revenge for the mess he'd made of the sorceress.

All the while, my mercenary had been dualling with the two minions. Their large shields had made them tough to dispatch and the harlot came into assist, stabbing one of them in the back. Unfortunately, I had overlooked the objectives and while distracted, the ghost snuck up and picked her pocket, successfully retrieving the item, and promptly carrying it off the table securing enough victory points to win the encounter.

I didn't even know harlots had pockets... 

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Our second game was a left of centre sci-fi side-quest, playing Fantastic Scuffles with a wee sci-fi tweak to the party building. 

We didn't bother with objectives, just through down some space marines (and a lil' crab droid) and fought it out. The concept worked fine, although a few of the weapons rules needed amending by the end of it all! 

Predictably there was a lot more shooting and skulking in cover this game, with the marine with heavy machine gun dominating the centre of the table. The two marines with augmented gauntlets pulverised each other, while the plasma gun-toting marine took out the enemy RPG-bearer. 

In the end however, it was the sneaky recon crab-droid that did me in, scuttling about and repeatedly hitting me with precision lasers until I had just my battle sister with assault rifle left. At that point I felt expediency the better part of valour and bottled it!

So twice in one weekend I fought the boy, and the boy won.