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Showing posts from April, 2012

Irregular Wars: Conflict at the World's End v.1.5

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After many months of play testing, I am delighted to announce the official release of Irregular Wars: Conflict at the world’s End version 1.5. Irregular Wars: Conflict at the world’s End v.1.5 offers a revised and expanded set of Renaissance rules (focused on the period c .1519 to 1641) to recreate the historically based struggles on your tabletop. For those not too familiar with the period, the rules cover the reigns of Queen Elizabeth, Montezuma and Ivan the Terrible. Irregular Wars: Conflict at the world’s End provides rules and army lists for engagements set around the fringe of the European world – Tudor Britain and Ireland, the major European colonial powers, and the peoples of the New World, the East Indies and the Eurasian steppe. The basic rules of version 1.5 have retained the fun and fast mechanisms found in the original game. Rather than focusing on the minutiae of individual casualties and armour based saving throws, the core game mechanic is based on the res...

Friday the 13th - Last night of the Proms

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Last night, Friday the 13th, saw my last outing to the Southern Battle Games wargames club in Sydney. It was a great night, if a little sad, and my dice rolling turned out ok for a change and I went out with a bang. I got three games in for the evening: 1) My Arkadian warband for SBH took on some Greek hoplites supported by Medusa. Medusa's quick kill ability and long range shooting was a little intimidating, but we were playing the 'difficult ground' scenario, and the woods were most definitely on my side with two hoplites being swallowed up by the trees. Pan's terror causing charges broke up the enemy line while Daphne the dryad entangled them and the satyr archers picked them off one by one.  2) I played my first game of SAGA against the unofficial SAGA Minister of Popular Enlightenment, Alanus Dux Homunculorum. Alan is always a great sport and I suspect he went a little light on me. I fielded 4 points of Vikings (all hearthguard) against his 4 points of Welsh...

Would the real King Arthur please stand up....?

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Graham Chapman - perhaps the most ernest Arthur of them all. The rules engine which drives Song of Blades and Heroes by Ganesha Games has been successfully developed for use in all manner of contexts – from giant Japanese inspired pulp monsters and teddy bears to Napoleonic or modern period skirmishes. However, In my mind, one of the simplest and most elegant transitions was the creation of Song of Arthur and Merlin ( SAM )written by the master of Arthurian wargaming, Daniel Mersey, originally as a SBH supplement, but now as a stand alone game. The game provides all the rules and contexts for you to wargame struggles and skirmishes in Arthurian Britain. Which ever Arthurian Britain you choose. SAM includes campaigns and special rules for you whether you prefer the traditional shiny, chivalric Arthur of Malory’s Le Morte d’Arthur and John Boorman’s Excalibur , the more traditional mythical Arthur of the Mabinogian and other Welsh sagas and poems, or the reformist modern tenden...

Irregular Wars version 1.5 is coming

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After much playtesting, drafting and proofing, the countdown has begun for the official release of Irregular Wars: Conflict at the World's End version 1.5  on the 20th April. * Amended battle lists change the in-game performance of several company types such as reiters and armed mobs. * Nine new nationalities and factions including Coureur des Bois, East Africans and Ming Chinese. * New scenario rules for set piece actions, raids on villages and livestock, ambushes and breakthroughs. * Minimum numbers of troops prevents poor recruitment dice from completely ruining your game. * New mishaps can befall your companies and mess up your carefully laid deployment before the game even begins. *The core rules document is now formatted as an A5 pdf booklet. The smaller page size is ideal for ebook readers and tablets as well as traditional hard copies.