The stealthy adventures of Herakles and Hippolyta
One of several ideas I am currently tossing around for games is a Palaeo Diet derived game of stealth that, should it come to fruition, will ultimately be themed around Robin Hood (and similar outlaws) fighting against oppressive local authorities. I have a clutch of Normans and outlaws sitting on the shelf waiting on paint (and time, that most irrecuperable of concepts). In their absence, but with a few core mechanics nutted out, I sat down to play around with some Greek proxies.
The rules worked very well for a first run through. Obviously, Palaeo Diet is a stable core, but AI humans need to handle differently to prehistoric beasts, so the game mechanics need a bit more nuance. Having a front and rear arc allows for some fun stealthy moves and sneaky back-stabs, but the risk is always there that an enemy ('villains' as they are termed) will turn at any moment.
This adventure took place in the ruins of a long abandoned temple somewhere in Thrace. |
However, their immediate objective was to rescue a dryad that they had just heard was being held captive in the centre of the ruins. |
Around the temple, there were four vicious looking Thracians and a couple of satyr archers. |
Over on the western approach, Herakles went to sneak forward, but tripped and alerted the other satyr archer who came forward to investigate. |
With the curious satyr now too close for comfort, Herakles sprung forward. The satyr reacted with a weak attack which Herakles shrugged off. |
Herakles then swung his club. It connected with the satyr but only caused a single wound. The satyr stepped back to reduce the risk of being hit a second time. |
Hippolyta's next shot found its mark, but also caused only a single wound. Her satyr again shot back, but still could not find his target among the bushes. |
Herakles stepped forward, but before he could swing his mighty club, the satyr called out in alarm, drawing the attention of all four Thracians who ran towards the action. |
Herakles swung his club again, causing the satyr to collapse in a crumpled mess on the ground. The mightiest hero in Greece then turned and ran, hoping to draw the Thracians after him. |
Hippolyta loosed one more shot from the bushes and took down her own target. |
So far, so good; the plan had worked remarkably well. Hippolyta had killed one guard to the east, Herakles had killed another to the west, and all four remaining guards were in hot pursuit. |
Herakles snuck off, behind the line of sight of the Thracians, angling back towards the temple. |
As the Thracians kept up their search, he climbed - quietly - in among the ruins. |
... and then Hippolyta failed to activate, alerting one of the Thracians who turned around to investigate. |
As soon as he saw the Amazon, the Thracian called out in alarm, drawing all his companions back over to the eastern side of the temple. |
One of the Thracians threatened Hippolyta who moved back, but then another Thracian ran in to attack. |
In the scuffle which followed, Hippolyta failed to harm the Thracian, but he was able to wound her as two more Thracians closed in. |
The fourth Thracian lingered by the ruins, unaware that Herakles waited in the shadows above him. |
In one quick move, Herakles dropped down in his blind spot and cracked his skull from behind. The Thracian dropped like a sack of aubergines. |
Meanwhile, Hippolyta was not having much luck and was wounded a second time. She did eventually manage to wound the Thracian in turn, but the fight was still not going her way. |
One of the remaining Thracians turned around and advanced towards Herakles... |
... while another taunted the wounded Amazon, causing her to charge in to a fresh melee. |
Herakles had a much better fight with his own antagonist who was felled after a single blow. |
Herakles grabbed the dazed dryad and dragged her away from her captors. |
Unfortunately it was all too late for Hippolyta. Surrounded by Thracians, she was attacked again and succumbed to her wounds. |
The rules worked very well for a first run through. Obviously, Palaeo Diet is a stable core, but AI humans need to handle differently to prehistoric beasts, so the game mechanics need a bit more nuance. Having a front and rear arc allows for some fun stealthy moves and sneaky back-stabs, but the risk is always there that an enemy ('villains' as they are termed) will turn at any moment.