Irregular Wars 2nd Edition
With the new year well underway I thought that it might be time to post something. The problem though, is that there is little physical hobbying that I can show so far. The first game of the year for me will be tomorrow and I have not had a chance to paint anything in a while.
However, I have had a lot of time in the evenings to do some writing and I have already put together a first draft for a second edition of Irregular Wars. There are quite a number of changes and I am rather hopeful that there will be a great deal more clarity in some aspects of the rules. There is still a lot of work to be done, but the rules are in a playable format and I will now be in a position to play test them for a while.
Certainly drop me an email if you are interested in stepping in at this stage of development. I could certainly do with a few more dedicated playtesters. If I have learnt anything about wargaming over the last few years, it is that all players think differently and play differently. Even if I find that the rules are flawless, somebody else may break them in moments!
The new edition will be a single booklet, sold as a digital (pdf) download or as a hardcopy US Letter sized soft cover format through Amazon. For those who aren't familiar with the American page size in question, it is slightly shorter and fatter than it's British and Commonwealth equivalent (A4). As with the last update, I will endeavor to get a low low nominal price set for people wishing to upgrade the pdf from an older to a newer version.
Armies will be roughly the same size and composition as they were in previous versions although some company types will now behave a little differently according to the special rules. The game will still be written with 30x30mm basing in mind (at 15mm scale) but work almost as well with 40x40mm bases.
A sample army list is provided below to show what they will look like. Initial feedback is very positive. I am toying with an abstract points system for players who don't care for the inbuilt but more randomised recruitment system.
However, I have had a lot of time in the evenings to do some writing and I have already put together a first draft for a second edition of Irregular Wars. There are quite a number of changes and I am rather hopeful that there will be a great deal more clarity in some aspects of the rules. There is still a lot of work to be done, but the rules are in a playable format and I will now be in a position to play test them for a while.
Certainly drop me an email if you are interested in stepping in at this stage of development. I could certainly do with a few more dedicated playtesters. If I have learnt anything about wargaming over the last few years, it is that all players think differently and play differently. Even if I find that the rules are flawless, somebody else may break them in moments!
Draft cover...? |
Gentlemen Adventurers - just a picture to set the mood... from the re-enactment group of the same name |
Period skirt - and why not ; ) |
ENGLISH
ADVENTURERS
Initiative 3; Command 6u
This faction represents those forces of
Englishmen recruited to take part in the private ventures which typified Tudor
and early Stuart overseas expeditions, whether they be military, piratical or
colonial in nature in the New World or East Indies. The list might equally be
used for Englishmen such as Thomas Wyatt who raised their standards in
rebellion against the state. Gentlemen adventurers tended to be the financial
backers of these ventures or their representatives and could be expected to be
both well-equipped and valorous. Depending on the chosen background, volunteers
might represent ships’ crews or trainbands equipped with a variety of mixed
melee and shot weapons; armed mobs represent poorly equipped colonists or
rebellious peasantry. Cimaroons served alongside English privateers such as
Drake when raiding New Spain; native scouts represent friendly Indians aiding
English colonists.
Compulsory
companies
No.
|
Company
|
Resolve
|
Move
|
Melee
|
Short
|
Long
|
Special
|
1
|
Gentlemen
adventurers (11pts)
|
5
|
3u
|
3
|
5+
|
-
|
Charge +1
|
4
|
Volunteers (9pts)
|
3
|
3u
|
2
|
4+
|
5+
|
Optional companies
No.
|
Company
|
Resolve
|
Move
|
Melee
|
Short
|
Long
|
Special
|
1d3
|
Volunteers (9pts)
|
3
|
3u
|
2
|
4+
|
5+
|
|
1d2
|
Volunteers (9pts)
|
3
|
3u
|
2
|
4+
|
5+
|
|
1
|
Gentlemen pike
(14pts)
|
6
|
2u
|
4
|
-
|
-
|
Pikes
|
1d2
|
Militia half-pike
(10pts)
|
4
|
3u
|
3
|
-
|
-
|
Long spears
|
1
|
Billmen (11pts)
|
4
|
3u
|
4
|
-
|
-
|
Pole-arms
|
1
|
Marksmen (8pts)
|
3
|
4u
|
0
|
4+
|
4+
|
|
1d2
|
Longbowmen (9pts)
|
3
|
3u
|
1
|
4+
|
5+
|
Archaic missiles
|
1
|
Crossbowmen
(7pts)
|
3
|
3u
|
0
|
5+
|
5+
|
Archaic missiles
|
1d4
|
Armed mobs (7pts)
|
3
|
2u
|
2
|
6+
|
-
|
Charge +2, Unreliable
|
1
|
Preacher (10pts)
|
3
|
3u
|
-1
|
-
|
-
|
Pious
|
1
|
Ships guns
(10pts)
|
3
|
-
|
-1
|
5+
|
4+
|
Heavy ordinance
|
1d3
|
Native scouts
(11pts)
|
3
|
4u
|
0
|
5+
|
5+
|
Archaic missiles,
Elusive, Natives
|
1d3
|
Cimaroons (12pts)
|
4
|
3u
|
1
|
4+
|
4+
|
Charge +2, Wild
|
1d2
|
Cimaroons (12pts)
|
4
|
3u
|
1
|
4+
|
4+
|
Charge +2, Wild
|
I may well give this a punt
ReplyDeleteInteresting news. I enjoy reading your website and your posts on Irregular Wars. Do your rules work with 40mm x 20mm based troops?
ReplyDeleteThe mechanics are designed for square bases - usually 30x30 or 40x40 for 15mm figures; 60x60 for 28mm figures.
DeleteIf you have figures on 40x20mm bases you could either place them on a sabot base with a 40x40mm footprint, or use two bases together as a single company.
Presumably, the "size" attribute from the previous editions stays unchanged ?
ReplyDeleteHi Glibbo,
DeleteYes, the number of figures per base will be unchanged although there will be a bit more flexibility allowed. Basing considerations, including suggested numbers of figures for different troop types will get a decent section devoted to them in the rules allowing the army lists themselves to fit the new format.
This comment has been removed by a blog administrator.
ReplyDeleteHi,
ReplyDeleteI acquired version 1.5 recently and I must say that I had a very good first impression. Good job!
I'm particularly interested in the Portuguese and their enemies in New Indies, but when I looked at the army lists, I noticed some missing optional units. Are you previewing to update/increase the army lists in V2?
Cheers,
Blackbeard
Certainly. Drop me an email, I'm willing to consider any suggestions at all. The 2nd Ed Portuguese already look a little different with the nominal change of curassiers to fidalgos, and the addition of a couple of new unit types. Let me know what you think is missing.
Delete