The playtesting of Galleys & Galleons for Ganesha Games continues apace. Scenarios and a campaign system are now written and being steadily put through their paces. This week we have been trying out galleys again (my circle haven't used galleys since the earliest days of testing) and have found that several rules need to be revised for their proper use. Our first game was a simple pursuit, with a fleet of Barbary galleys hunting a Dutch merchant convoy. Without going into too many details (I failed to take any photos), it all went fairly badly for the galleys. They managed t capture the Dutch East Indiaman (the biggest ship on the board) but them lost all of their own ships... and the Indiaman. The second game was the new Treasure Islands scenario which saw the Barbary corsairs racing a fleet of pirates to get to possible treasure. While the corsairs not only found the treasure, but managed to keep hold of it, the pirates found a rum stash (which rather messed up their plans)...