The revised Grand Duchy of Cheddar

Following my recent(ish) introduction to Mantic's Kings of War, and the opportunity to field my 17th century ratman army once more, I set out to increase my forces so I could get a decent sized game out of them without having to ally with another player. I'm still not 100% sold on the rules system, but pending anything better, here is the army of the revised Grand Duchy of Cheddar, written up as a fully legal 2000 point League of Rhordia army. Miniatures are from Pendraken and Kallistra (the airship is scratch built). They are technically 10mm, but would work well against 15mm enemies as well.

Grand Duchy of Cheddar
League of Rhordia Army List - 2000 points

Background of the Grand Duchy of Cheddar
The Grand Duchy of Cheddar was carved out by Mad Prince Lodwijk the Indestructible, an enterprising but illegitimate son the Cornelius V the Fruitful, Rat-King of Jarlsberg. A nation desperate to ensure it’s credentials as a second-rate world power, the Grand Duchy is built around three guiding principles: the most advanced military doctrines, Baroque art, and fabulous hats. The army is composed of a range of mixed-arms regiments of foote, and traditional mounted trotter regiments, together with, field artillery, mechanised steam-powered heavy cavalry and even an airborne dirigible squadron to provide air support.
The grand duke, his harem, and the army, rule the duchy from Cheddar Hall, an immense labyrinthine warren, luxuriously appointed in gold and crimson cloth as befits the ducal residence. Although it is mainly situated below the West March, Cheddar Hall has tunnels which emerge in all of the Four Marches. These form vital thoroughfares through which the hinterland is policed and supplies are extracted from the rural serf-rats.
Baron Lodwijk van Gouda
Sp
Me
Ra
De
At
Ne
Pts
Special
Duke - Hero (Inf)
5
3+
-
6+
4
12/14
100
Crushing Strength (1); Individual; Very Inspiring






5
Blade of Slashing







105


Roquefort’s Blue Foote Guards
Sp
Me
Ra
De
At
Ne
Pts
Special
Regiment of House Guard
5
3+
-
4+
12
14/16
135
Crushing Strength (1)






25
Blessing of the Gods
Regiment of Musket Block
5
5+
5+
3+
10
13/15
135
Piercing (2); Reload!; Rifles
Regiment of Musket Block
5
3+
-
4+
12
14/16
135
Piercing (2); Reload!; Rifles







430


Duchess of Cheddar’s Own Foote
Sp
Me
Ra
De
At
Ne
Pts
Special
Regiment of City Spear Militia
5
4+
-
4+
15
13/15
120
Phalanx
Troop of Musket Block
5
5+
5+
3+
8
9/11
100
Piercing (2); Reload!; Rifles
Troop of Musket Block
5
5+
5+
3+
8
9/11
100
Piercing (2); Reload!; Rifles







320


van Squeek’s Foote
Sp
Me
Ra
De
At
Ne
Pts
Special
Regiment of City Spear Militia
5
4+
-
4+
15
13/15
120
Phalanx
Troop of Musket Block
5
5+
5+
3+
8
9/11
100
Piercing (2); Reload!; Rifles
Troop of Musket Block
5
5+
5+
3+
8
9/11
100
Piercing (2); Reload!; Rifles







320


Erasmusen’s Trotters
Sp
Me
Ra
De
At
Ne
Pts
Special
Regiment of Household Knights
8
3+
-
5+
16
14/16
195
Fury, Thunderous Charge (2)







25
Kaba’s Holy Handgrenades







220

Ducal Dirigible
Sp
Me
Ra
De
At
Ne
Pts
Special
Wizard with Winged Aralez – Hero (LrgCav)
10
4+
-
4+
1
10/12
85
Fireball (6); Fly; Iron Resolve; Thunderous Charge (1)






25
Lightning Bolt (5)








110


Sedgemoor’s Mechanised Cuirassiers
Sp
Me
Ra
De
At
Ne
Pts
Special
Halfling Iron Beast
5
5+
-
6+
D6+15
16/18
210
Breath Attack (8); Crushing Strength (2); Thunderous Charge (1)







210


The Grand Gun Battery
Sp
Me
Ra
De
At
Ne
Pts
Special
Halfling Howitzer
4
-
5+
4+
1
9/11
95
Blast (D6+2 or D6+3 within 6" of Master Engineer); Lob it!; Piercing (2); Reload!
Halfling Howitzer
4
-
5+
4+
1
9/11
95
Blast (D6+2 or D6+3 within 6" of Master Engineer); Lob it!; Piercing (2); Reload!
Halfling Howitzer
4
-
5+
4+
1
9/11
95
Blast (D6+2 or D6+3 within 6" of Master Engineer); Lob it!; Piercing (2); Reload!







285

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