Fantastic Battles - Ziggurat Dwarves vs the Ratkin of Vermantide
This week’s Fantastic Battles pairing saw Andrew’s ratkin of
the Vermintide deploy opposite my Ziggurat Dwarves. The Mishaps roll following
deployment was surprisingly inobtrusive as you can see in the photo. Only the
two-company unit of ratkin assassins on the extreme right of the ratkin line (top
left of photo) were delayed and forced to deploy further back. In the dwarvern
ranks, all appeared equally calm – at least on the surface. The large battery
of ballistae on the crest of the hill were badly hit by disease, and dissent in
the ranks caused an entire company of the redshield shieldwall on the dwarvern right
to desert the night before the battle.
The opening phases of the battle saw plentiful artillery
fire – there were two companies of ratkin jezails and four batteries of
dwarvern ballistae so missiles were firing thick and fast. The jezails concentrated
their fire on an isolated ballistae battery on the right of the dwarvern line,
while the ballistae spread their shots between one of the heavingly large
four-company units of ratkin rabble in the centre and the avatar of the great
horned rat-god who let the army.
The ratkin Verminguard and a unit of assassins pushed
forward on the ratkin left flank leaving the great rat wheel and the horned rat
in reserve. To a large extent, the damage caused by the dwarvern ballistae fire
was mitigated by inspired rallying attempts from the ratkin leadership.
The dwarvern line was much shorter (no pun intended, but
happily acknowledged) than their foes, so the dwarf warlord tried to reserve
the right flank, threaten with the left flank, and lose all restraint with an
all-out charge in the centre, send forward the elite axe-wielding Ziggurat
Guard.
On the left, the dwarvern blueshields found themselves in
the worst possible situation – trudging slowly through a ploughed field facing a
smaller unit of skirmishers. The ratkin gas globardiers opposite them proved
incapable of causing any damage, but the very expensive and highly trained dwarves
were badly mired. What the globadiers were able to do was scatter the unit of
dwarvern flying carpet-riders, eliminating the only supports available to the
blueshields. In the centre, while the ratkin rabble stood idle, the ratkin
flame-belchers turned to pour rather devastating flame into the flanks of the Ziggurat
Guard. It was about this time that the jezails managed to break the ballistae
battery they’d been concentrating on and started to pepper away at other
targets.
On the far side of the Ziggurat Guard, the ratkin wheel made
moves to threaten the unit’s other flank and the Verminguard and assassins continued
to advance towards the reserved units on the dwarvern right. In a stroke of
madness, the captain leading the assassins decided to abandon his post and ran
to take a ride in/on the great wheel. This left the assassins on the ratkin
left flank out of command and was to prove rather disastrous.
First impact occurred in the centre of the line where the
wheel (with captain attached) crunched into the flank of the Ziggurat Guard axemen
before they could make contact with the rabble. The wheel was, in turn, charged
in the flank by the dwarvern warlord on his Lamassu. At the same time, the
Verminguard charged the (very lonely) djinn.
Over on the left, the dwarvern blueshields – still struggling
with the difficult terrain – made expedient use of a haste spell to change
formation and charge straight into the flanks of the unwary ratkin assassins
who had been steadily advancing past them up the flank.
Back in the centre, the rat-god charged into the flank of
the dwarvern Lamassu, only to be blinked right back out of combat again by the
djinn. One unit of ratkin rabble then charged forward, hoping to further pin
the Ziggurat Guard.
On the dwarvern left, the blueshields reformed to bring
their full weight to bear on the ratkin assassins, while just on the right of
the photo the dwarvern redshields finally made their move. The ratkin assassins
who had been threatening the extreme end of that flank rolled poorly on their
impetuous action chart (the danger of leaving them out of command) and started
to fall back. This gave the redshields the breathing space they needed to muck
in against the flanks of the Verminguard.
By this stage, the dwarvern axemen of the Ziggurat Guard had
managed to scatter both the ratkin rabble to their front (causing a pretty devastating
ripple of Resolve loss through the nearby rat units) and the big wheel. They
were badly bloodied themselves, but they are a super hard nut to crack and
still had a lot of fight left.
On the dwarvern left, the blueshields scattered the
assassins and were feeling pretty good – except that they were now on the far
end of the line, still in rough terrain, facing the wrong direction, and many (so
many!) turns of movement away from another potential combat.
Back in the centre, the second large unit of ratkin rabble
now hurled themselves down the hill to attack the weakened Ziggurat Guard. The
rat-god also sprung into action, battering into the exposed right flank of the
unit while the ratkin magic-user riding the Bell of Vermintide crashed into the
left flank.
The dwarvern warlord on his Lamassu had already ridden to
the assistance of the djinn and the dwarves holding up the Verminguard elites.
Thankfully, the ratkin assassins on this flank were still struggling with
command issues. While they were no longer running away from the table, neither
were they in a position to attack the rear of the redshields.
The battle was teetering on the edge as the elite dwarves of the Zigguratguard finally succumbed to their enemies. As they fell, the rabble ratkin facing them also broke and scattered. The dwarves were three companies away from their breakpoint, and the ratkin were only one company away from their own. The dwarves had several units with low resolve which the rat-god sought to capitalise on by charging into the rear of the dwarvern Lamassu. If he could kill the dwarvern warlord it might spread enough panic to break the Zigurrat formations.
The remaining dwarvern ballisatae fired into and destroyed
the ratkin flame-belchers meaning the rats would break at the end of the turn
regardless. Everything came down to the final combat around the beleaguered Verminguard
to see whether the ratkin would pull a draw/mutual destruction from the jaws of
defeat. But it was not to be. The dice gods were angry and the melee results
were mediocre at best. Despite the best effforts of both the rot-god and the
rogue leading the Verminguard, the dwarvern warlord remained alive and the Vermintide
hordes melted away to the gathering darkness.