Sunday 30 October 2022

Wee Goblin horde for Fantastic Battles

My 10mm goblins were the first army I built specifically to playtest early drafts of Fantastic Battles back in 2019/2020. Here are my wee unreliable wretches ready to test out the new horde rules. 

Rules for hordes - playtest version below - will be part of the version 1.2 update that should be available soon (over the winter). The update will initially take the form of a supplementary pdf - free from myself, and hosted on the game's Facebook group. There will be no need for anyone who already owns the rules to pay for an update - the core rules remain in place, v.1.2 merely clarifies a few rules, and introduces a small number of rule amendments as well as new relics, traits, scenarios and sandbox rules for sieges.

The same updated content will then be incorporated fully into the existing rule book file. Everyone who has bought the rules as a pdf from Wargame Vault will get that updated file automatically. As a last stage the hardcopy rulebook on Amazon will be updated with the same. 


Horde units
Hordes represent a unique formation allowed only to Irregular Companies. The formation allows either six or eight companies to form a single unit in line formation, two companies deep.

Horde units may not change into other formations - they may change facing to their rear, or conform with enemies engaged only to a single flank but must otherwise remain as a horde block two companies deep.

Hordes stack their Resolve values like normal group units. Companies in the front of the unit gain a +1 additional charge bonus and +1 Melee modifier if fighting to their front. In addition, Horde companies gain +1 to any existing Shooting factors. 

Horde units are unruly but more nebulous than units in other formations. They may interpenetrate, or be interpenetrated by, friendly units following the usual conditions. However, both the horde and the unit they are interpenetrating suffer -1 Resolve for every company passed (or passing) through unless either unit has the ephemeral, fling and/or skirmishers traits.


In the example shown, unit A moves through unit B. Unit A suffrs -2 Resolve as it had to pass through two companies; unit B suffrs -4 Resolve as four companies passed through it.

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