Messing about with boats again
Life and work have been a little busier than usual over the last few weeks, so there's not been a lot of gaming, or painting completed. However, following a notion I've harboured for a while, I started pulling together the basic mechanics for a game of ancient naval warfare. I managed to corner JB last weekend and we set about messing about with boats.
We were only testing and tweaking the basic mechanics - activation, movement, combat, shooting, and balancing the risks and rewards of ramming, shearing oars and playing with fire etc. All in all, it seems to give smooth play, and satisfactory results. There's plenty more to test, and that's before you start introducing traits and tactical doctrines... Something to keep an eye on for the future.
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