Wargaming hoplite battles - just a thought
It is probably safe to
say that our gaming circle has been somewhat … underwhelmed, by the off the
shelf options available for wargaming hoplite battles at the moment.
Although the likes of L’Art
de La Guerre and distantly related DBX games can be fantastic (and
we are big fans of ADG here), its scope is – I feel – a little too broad
to capture a sense of hoplite battle. Seeing two long lines of evenly matched,
slow moving, robust infantry units plod towards each other is not exactly thrilling.
Other rule systems we
have played (such as Men of Bronze) are, conversely, too dynamic. They allow extraordinarily swift movements – hoplite charges outdistance missile range and
leave re-deployment so easy as to make the mini-game that is the initial of
tactical deployment all but obsolete.
Hail Caesar, Sword and Spear and Impetus
are not every body’s cup of tea and many unit types just end up a bit
vanilla after a round of combat. On the flip slide, more bespoke solutions –
like the Perfect General’s Hoplomachia, can feel a bit heavy going for a
casual evening’s gaming.
As they say, there is
just no pleasing some people.
However, what we
didn’t realise until recently, was that we could be well pleased with a gaming
solution that was right under our noses the whole time. All we needed to do was
the re-frame the way we were looking at the problem. There will be much more to
say on the matter in the near future, but for now I just want to tip my
proverbial hat to Mr Dan Mersey, and thank him once again for Dux Bellorum…