Footprints in the dust
With Palaeo Diet: Eat or be Eaten in a nice stable form, we had another play around, porting the PDEE mechanics over to a different setting, this time, a group of thieves attempting to steal from a Roman diplomat in 1st century BC Syria.
Our thieves had to enter a settlement around a rural shrine...
And pinch the bag of silver from the togate gentleman with the blonde hair.
Then they had to escape back through the crowded market place.
Or that was the plan. It turns out that the PDEE AI mechanic which works wonders with animals, is much harder to apply to the nuances of civilians, thugs and militia. Without coming close to exploring all options, we did never the less nut out various working mechanics and talk, at length, about how NPC humans would react to someone calling out in alarm etc. In the end, 2am came sooner than a completed game...
It was an interesting exercise and might be a project worth coming back to. What it certainly did, was make us want to play a lot more Song of Shadows and Dust!
Our thieves had to enter a settlement around a rural shrine...
And pinch the bag of silver from the togate gentleman with the blonde hair.
Then they had to escape back through the crowded market place.
Or that was the plan. It turns out that the PDEE AI mechanic which works wonders with animals, is much harder to apply to the nuances of civilians, thugs and militia. Without coming close to exploring all options, we did never the less nut out various working mechanics and talk, at length, about how NPC humans would react to someone calling out in alarm etc. In the end, 2am came sooner than a completed game...
It was an interesting exercise and might be a project worth coming back to. What it certainly did, was make us want to play a lot more Song of Shadows and Dust!
Perhaps an expansion for SSD...?
ReplyDeleteSounds like an interesting project - anything to do with ancient Rome is good, particularly if there is an AI engine to play solo.
ReplyDeleteNot sure yet gents... not sure.
ReplyDelete