Meet the hunting party!
From left to right: Urgg, Bow, Herc, Idd (the hound), Ogg, Fergg, Rarr, Tark, and Snogg |
Hunting parties will normally have between two and eight members divided between the players. Each hunter chooses to carry a single tool type; either spears, a club, a bow or fire. Their chosen tool will very much impact on their approach to any given hunt. Any hunter may also be accompanied by a hound. Hounds activate in a similar way to hunters, but failed activation attempts will result in the hound disobeying instructions and (usually) being a nuisance.
Once players have a game or two under their belt, they can roll to randomly give one of more of their hunters a trait. The hunter may in fact be a gatherer, or a stalker - or perhaps they are lame or timid. Occasionally a hunting party may include a healer or a thinker; there are 18 traits in all.
How will you put your hunting party together?
Hi Nic - are you going to introduce your roster of beasts as well?
ReplyDeleteMark
Hi Mark, I will do - but I'm not sure yet that I have finished accruing beasts!
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