The 4th Cú Chulainn Cup - the results!
This
year’s Cú Chulainn Cup (the fourth Song
of Blades and Heroes competition day we have run) was held a bit later in
the year than usual and we only mustered six players. Six players are still
enough for a gratifying day of rolling dice, and in a five-round competition it
means that each player goes up against every other warband, but numbers were
certainly down on last year.
As usual, we had enough tables that no player had to play the same one twice, and we used a mix of 2'x2', 3'x3', 3'x4' and 4'x4' tables in the hope that no one warband would be advantaged/disadvantaged.
The Warbands
The High Elves (Andrew)
Elf Wizard (70 points) Q2 C2
Special
rules: Forester, Magic-User
Elf Warrior (38 points) Q2 C3
Special
rules:
Elf Warrior (38 points) Q2 C3
Special
rules:
Elf Warrior (38 points) Q2 C3
Special
rules:
Elf Archer (55 points) Q2 C3
Special
rules: Shooter: Long
Sylph (60 points) Q3 C1
Special
rules: Distract, Flying, Free Disengage
The Spice Girls
(Chris)
Paprika (86 points) Q3 C3
Special
rules: Free Disengage, Leader, Magic-User, Slow
Sesame (102 points) Q3 C6
Special
rules: Artificial, Big, Flying, Heavy Armor, Shooter: Long, Slow
Salt (57points) Q4 C6
Special
rules: Artificial, Big, Heavy Armor, Shooter: Medium, Slow
Pepa (54 points) Q4 C5
Special
rules: Artificial, Big, Heavy Armor, Shooter: Long, Slow
Bomtiki’s
Deepest Darkest Whitehead Warband (Andy)
Bomtiki (70 points) Q3 C4
Special
rules: Leader
Scout - Wheretheficrwe (56 points) Q3 C3
Special
rules: Shooter: Long, Good Shot, Unerring Aim
Scout - Tonbuko (56 points) Q3 C3
Special
rules: Shooter: Long, Good Shot, Unerring Aim
Fanatical Warrior - AArrgg (44 points) Q3 C3
Special
rules: Berserk, Fearless
Fanatical Warrior - Eeeiiii (44 points) Q3 C3
Special
rules: Berserk, Fearless
Unmarried Warrior - Gregory (15points) Q4 C2
Special
rules:
Unmarried Warrior - Harry (15points) Q4 C2
Special
rules:
Legend of Zelda
(Mike)
Link (110 points) Q2 C6
Special rules: Dashing,
Fearless, Magic Resistance, Savage
19x Cucco (10 points) Q2 C1
Special
Rules: Dogged, Fearless, Protect
Yep.
That’s right. 19 bloody chickens. Apparently, there’s a thing in Zelda with
chickens, although I admit that I had to have Mike explain it to me. Although
technically legal, this warband was super cheesy and was min-maxed to the nth
degree, but it made me laugh, so I allowed it.
SHROOMS! (Jim)
Princess Enoki (70 points) Q3 C4
Special
rules: Leader
Mushrye (30 points) Q4 C1
Special
rules: Magic-User
Cuthulshroom (76 points) Q3 C4
Special
rules:Flying, Huge, Savage
Porcini (44 points) Q3 C3
Special
rules:Shooter: Long
BonBombs (10 points) Q3 C1
Special
rules:
BonBombs (10 points) Q3 C1
Special
rules:
BonBombs (10 points) Q3 C1
Special
rules:
BonBombs (10 points) Q3 C1
Special
rules:
BonBombs (10 points) Q3 C1
Special
rules:
Shitake (30 points) Q3 C3
Special
rules:
The
not-at-all-product-placement Palaeo Dieters (Nic)
Ogg (50 points) Q3 C2
Special
rules: Greedy, Leader, Shooter: Short
Frygga (20 points) Q3 C2
Special
rules: Greedy, Shooter: Short
Snogg (20 points) Q3 C2
Special
rules: Greedy, Shooter: Short
Urgg (20 points) Q3 C2
Special
rules: Greedy, Shooter: Short
Herc (42 points) Q3 C4
Special
rules: Greedy, Heavy Armor
Rarr (26 points) Q3 C3
Special
rules: Greedy
Tark (36 points) Q3 C2
Special
rules: Good Shot, Greedy, Shooter: Long
Bow (36 points) Q3 C2
Special
rules: Good Shot, Greedy, Shooter: Long
Fergg and the Mamu (50 points) Q4 C6
Special
rules: Animal, Berserk, Big, Dogged, Fearless, Stubborn
TABLE 1 The Titanbane Quest
Four
counters are placed on the table marking possible locations of a magical weapon
known as Titanbane. When a model comes into contact with a counter they may
spend 1 action to search the area. Flip the counter over and compare the number
with the possible ‘finds’ below.
I.
The model has found Titanbane, a
magical weapon of great craftsmanship. A model must spend 2 actions to pick up
Titanbane. Any model holding Titanbane may give it to an adjacent model by
spending 1 action. If a model carrying Titanbane is killed, another figure may
pick it up from the dead model’s body by spending 2 actions.
I. The wielder of
Titanbane is granted a +3 C modifier
to their melee roles.
II. II. Nothing but footprints in the dust,
fingerprints in time… Lost in thought, the model may make no further actions
this turn.
III. III. The Guardian awakes! A minotaur (Q4 C4 Big, Dogged, Savage) springs out
from its hiding spot nearby and engages the model in melee. The minotaur joins
the opposing warband for the remainder of the game.
IV.
Booby trap! The model sets off an
explosive trap, hitting all models within 1x Medium distance with a C3 free hack.
Victory conditions:
1 victory point per 25 points of defeated opponents (killed or routed off the
table), plus 5 victory points for holding Titanbane at the end of the game.
TABLE 2 Wicked Willows of the Wylde Woods
The
rival warbands have crossed paths in the dangerous – and aptly named Wylde
Woods. At the centre of the woods is an enchanted place of power, but the trees
of the wood dislike strangers and are unpredictable at the best of times.
Any
magic using model within the place of power receives one free action (not rolled for) every turn. Note that the free
action is in addition to the one, two or three actions they roll for.
Every
time a player rolls a turn over, every model within 1x Short distance of a tree
or wooded area receives a C2 Free Hack.
Models with the Forester special rule are unaffected.
Victory conditions:
1 victory point per 25 points of defeated opponents (including those killed by
trees), plus 5 victory points for having a magic using model in the place of
power at the end of the game.
TABLE 3 BeerANBURGER BRAWLERS
The
rival warbands engage in an all-out battle for control of the backstreets of
suburban Beeranburger. Here
they will each attempt to eliminate their rival’s leader in their quest for
ascendancy.
Victory conditions: 1 victory point per 25 points of
defeated opponents, plus 5 victory points for killing (or routing) the
personality in the opposing warband with the highest points value. If a warband
contains no personality characters, the victory points are awarded for killing
the non-personality with the highest points value.
TABLE 4 Doom-Chasm Caverns
The
rival warbands engage in an all-out battle to the death (or for 45 minutes,
whichever happens first). However, they happen to have met while exploring the
Doom-Chasm Caverns, a seemingly bottomless cave system where movement is
restricted to platforms connected by walkways.
Any
model that falls on a walkway must pass a Q check on one die or will fall of
the edge into a chasm. Any model forced to recoil over any edge of a platform
or walkway will automatically fall into the chasm. All models who fall into the
chasm are removed from play and count as defeated opponents for the purpose of
victory points.
Victory conditions:
1 victory point per 20 points of defeated opponents.
TABLE 5 BALLYBOGSIDE
The
rival warbands encounter each other in somewhat misrepresented ‘lakeside
holiday retreat’ of Ballybogside. Here they engage in an all-out battle to the
death (or for 45 minutes, whichever happens first).
Any model who
falls while adjacent to the edge of a walkway or platform must
pass a Q check on one die or will fall into the swamp, as will any model forced to
recoil off a walkway or platform.
While in the
swamp, models become Slow and have a
Short Move unless they are
amphibious or swamp walkers, in which case they may move normally.
It costs two
actions to climb out of the swamp back onto an adjacent walkway/platform except
where there is a ramp.
Victory conditions:
1 victory point per 20 points of defeated opponents.
TABLE 6 WATCHER IN THE WOODS
While
out hunting for truffles, the rival warbands have stumbled upon a clearing in
the woods with a nice wee pond.
The
first time any model falls (not a kill), whether in melee or because of
shooting, both warbands watch in horror as the Watcher launches itself from the
water, grabs the fallen model and drags it back helpless to its murky lair.
The
model is lost (the opposing player will get no victory points for its demise
kill) and all remaining models on the table must take an immediate morale test
(starting with the player whose model was dragged away).
Victory conditions:
1 victory point per 20 points of defeated opponents.
TABLE 7 LOOTING the RUINS
Hoping
to find something worth lifting, the warbands have stumbled upon the ruins of
an old mining village. Have a look around and see what you can find.
Four
markers, worth 1, 2, 3 and 4 victory points each are located on the table. The
problem is, the warbands don’t know which is worth what.
Any
model may pick up a piece of loot by standing next to it and spending an action.
Take the loot marker off the table but do
not turn it over. Any model who picks up a piece of loot and then flips the
marker over to reveal its value will lose the marker and see their model suffer
an instant gruesome death. As they say, ‘curiosity killed the orc’.
The
model may then remain on the table to carry on fighting, or leave the table via
their own table edge.
Victory conditions:
1 victory point per 50 points of defeated opponents, plus the marked value (1,
2, 3 or 4) for each piece of loot held by a member of the warband or carried
off the table. -1 victory point for each member of the warband who voluntarily
left the table.
The
Results
After five satisfying rounds, Mike’s Legend of Zelda cheesy chicken warband came
out on top, undefeated. Despite my best efforts to design scenarios to fillet
and explode his feathery minions at every opportunity, he was, ultimately, unstoppable.
I’m in equal parts surprised and pleased to say that my Palaeo Dieters came in
second with four wins, defeated only by Link and the poultry. Jim’s Shrooms
came in third with three wins, Andy’s Africans got two wins, Andrew’s elves
secured one victory. Chris was also present. He played well with his strange
jars of spice, but in the end, his high Combat values were not enough to
balance average Quality, low numbers and the curse of being slow.
The popular vote
for the players’ favourite warbands came down evenly for Andrew’s Elves and Jim’s
Schrooms, but when put to external adjudication, the fungai were awarded the
prize.
Looks like a fun day. The chickens are not quite as incomprehensible as The Spice Girls.
ReplyDeletei like the Zelda and spice girls warbands too.
ReplyDeletelike the spirit of this kind of "competition".
I love the different tables and the way in which a few scenario rules make for very different battles.
ReplyDeleteEnjoy reading about this day of games you organize every year. Hope you host it for many more to come.
ReplyDelete