Project Beerenburg - Brewers' Guild Archers
Within mercantile cities like Beerenburg, the various merchant guilds hold a great deal of influence, effectively opperating self-regulating districts and electing the burghers who decide foreign policy. During times of war, each guild is called upon to provide guilder battalions - or pay for mercenaries to march in their place.
As well as the endemic rats from Anvil Miniatures, I also added two Duncan Shadow 3D printed female halflings (printed 17mm to the eye to make them more compatible). They are not a perfect match - their floofy fripperies are not quite a flouncy as the TAG halflings, and they are much slimmer in general - but they will hold the line just the same.
In Beerenburg, no guild is more powerful than the Honourable Company of Brewers; their battalions of archer, bedecked in the guild's iconic red and white, are staples of the city's militant ventures.
This three-company unit - built for Fantastic Battles as a formed company with the militia racial trope and skilled shooting trait - is made up predominantly of TAG halflings. These are joyous figures with a great range of different scults that are just packed with character - the halfling giving the two-finger salute is a favourite, but also the variety of sandwishes, apples on arrows and other appropriate accoutremonts. For the Brewer's Guild I put as many drinking references as possible into the unit (and a wee B on the shield of their standard).
The read of the figures are also awash with foodie goodness ranging from carrots and cheese, to grapes, raddishes, sausages, bread and pastries.
As well as the endemic rats from Anvil Miniatures, I also added two Duncan Shadow 3D printed female halflings (printed 17mm to the eye to make them more compatible). They are not a perfect match - their floofy fripperies are not quite a flouncy as the TAG halflings, and they are much slimmer in general - but they will hold the line just the same.