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Reflections on 2014

As the year draws to a close and Auld Lang Syne gets dusted off for another round, I thought I’d make one final post for the year. It has been a busy year, with a new job and far too much travelling. Much of my hobby time was take up with the production, testing and release of the second edition of Irregular Wars: Conflict at the World’s End . This was a task made so much smoother thanks to the tireless efforts of the playtesters, especially Ian and Richard down in Kent, without whom it would be a far poorer set of rules. Not content to sit on my laurels (spikey leaves you know), I also started development – or rather, re-ignited development – of my naval rules, now renamed Galleys & Galleons . These have been in the wings for some time and thanks to the encouragement of Messrs Hodgson and Bryant are now firmly back on the agenda. The call out for G&G playtesters elicited a response so large that I had to turn quite a number of people away and the initial fee

Some circus reading

Just a little open access light reading for anyone interested in the Roman circus. Sinclair Bell, "Roman Chariot-Racing: Charioteers, Factions, Spectators." In A companion to sport and spectacle in Greek and Roman Antiquity (2014).

Galleys & Galleon's 'pursuit' game

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In the lead up to Christmas I was able to sneak off to gaming buddy Jim's place for some G&G. We played a basic pursuit style game with my two 200 point fleets. I ran my Dutch merchant fleet as the defender, and Jim took the pirates and played as the attacker.

Ho Ho Ho and a bottle of rum...

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What better way to spend a very quiet morning at work in the days before Christmas, than to send out the last of the Irregular Wars Chance Cards.  Because there is a bit of a lead in time between placing the order and the manufacturer shipping out the products, I added a few packs on to the last order and had them shipped directly to me. These arrived yesterday and have now been packaged up ready for shipping out to the most recent orders at lunch time. So if you are still waiting on Chance Cards arriving, you shouldn't have too long to wait!

Changes to Vexillia's sale of PDFs

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Vexillia Ltd handle the sale of digital copies of Irregular Wars: Conflict at the World's End . Changes the the way VAT is applied to digital goods within the European Union have meant that smaller businesses like Vexillia have had to reconsider how they will sell their products. The following post is an abridgment of several posts made my Vexillia through social media over the past month. I wanted to repeat these points here so that IW:CatWE players are made aware of how these changes will effect the pdf sales of the game.

Galleys & Galleons - more playtesting shots

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I am delighted to be able to say that the call out for playtesters for Galleys & Galleons received a huge response (much larger than I expected) and over the last month comments, feedback and After Action Reports have been streaming in.  I thought I would post a few photos to show various peoples' approaches to the game so far and some links to fellow bloggers' sites to share their thoughts.

The people now long for just two things: Bread and Circuses.... and beer and pretzels....

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Working shots as the racers gather and the plebians start working on the stadium. The first test race

Irregular Wars: Conflict at the World's End - 2nd Edition is now available!

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These fast play wargaming rules recreate the smaller actions so common at the fringes of the European world: Britain, Ireland, colonial and native forces in the New World, the East Indies and the Eurasian steppe. Now in its 2nd edition, the 90 page rule book includes scenarios, a campaign system and 48 army lists.

A new cities built in the name of Shadows and Dust

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If your French is even half as good as mine (and that's not saying much - but sure, you can always use Google translator [vel sim.]...), you should pop over to Ch'ti Eric's  exciting blog and see the fine work that is being done in preparation for playing Song of Shadows and Dust .

SSD faction building suggestions from Saskatoon

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Tim from Saskatoon has just posted some handy ideas for building 28mm factions for Song of Shadows and Dust - if you haven't already had a look, check out his excellent blog !

IW2 Chance Cards - now taking orders

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Thank you to everyone who has expressed an interest in purchasing a deck of bespoke Chance Cards for the 2nd edition of Irregular Wars: Conflict at the World’s End . In order to keep the purchase price as low as possible we have decided to have these produced on a print-on-demand basis and shipped direct to you from the manufacturer.

Lets hear it for the left handed gladiators!

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Although I am a right-hander myself, I've been blessed/plagued by left-handers my whole life. My dad, wife, numerous friends and bosses - all of them of the sinister persuasion. Anyway, it is always a joy To find references to lefties from the ancient world. I saw this (probably 2nd C AD) funerary inscription during the week in the University College Dublin Classics Museum. I thought it might be a bit of inspiration for all those gladiator fans out there. TO THE SPIRITS OF THE DEPARTED AND TO LYCUS A LEFT-HANDED MURMILLO WHO OBTAINED HIS FREEDOM AFTER IIII FIGHTS. LONGINAS, A FREEDMAN AND SECUTOR SET THIS UP FOR HIS WELL-DESERVING COMRADE

Here be Dragons!

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I think we all know how this is going to end...

Galleys & Galleons - playtesting call out

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While I wait for my proof hard copy of Irregular Wars  (2nd ed) to arrive in the post, I thought I'd start making moves to get some playtesters together for Galleys & Galleons . What is Galleys & Galleons ? Galleys & Galleons is a new naval wargame being written for Ganesha Games (the guys who have brought you Song of Blades and Heroes , Song of Shadows and Dust , Flying Lead , Mighty Monsters etc). The game uses a slightly granulated version of the basic Song of... mechanic, and is probably mid-way between the basic Song games and Mighty Monsters  in complexity.

Irregular Wars: Conflict at the World's End 2nd edition launch update

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We  (Martin from Vexillia Ltd and I)  have finalised the launch date for 01 Dec 2014, so we  thought this was a good time to provide an update on progress.

A daring sloop and strange shores

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I've had several photos from  Galleys & Galleons playtesting games sitting on my desktop for a couple of weeks now so I figured I should probably post them. 

Irregular Wars 2nd edition - publication day -30 (or near enough)

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The countdown for the publication of Irregular Wars: Conflict at the World's End  (2nd edition) has most definitely begun.

IW (2nd ed.) Chance Cards - some market research

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The 2nd edition of Irregular Wars: Conflict at the World's End is on track for a release in the first week of Christmas. The rules will be available as a softcover book from Amazon (all the Amazons, whether you use .com, .co.uk, .jp, .de, .nl of whatever). Alternatively, you will be able to purchase the rules as a pdf file downloadable from Vexillia Ltd. Existing customers who have previously bough earlier versions of the rules will be able to upgrade to the 2nd edition pdf for a special reduced price (under £2).

More ships and boats for Galleys & Galleons

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Even though I have not found much time for wargaming of late, this weekend I was able to work on some more vessels for my Galleys & Galleons playtesting fleets.

An Irregular Wars 2 update

Things have been pretty quite on the blog these last couple of months. Work has been getting busier and I've not had much free time to work on anything worth putting on here.  However, in the next week or two I hope to receive the last edits for Irregular Wars 2nd edition. After I put those through, there will be a final proof read and then I'll be uploading the manuscript onto Amazon Createspace. I am still hopeful that the second edition should be available by the beginning of December, as a pdf from Vexillia Ltd, or as a paperback hardcopy from Amazon (all Amazon websites, .co.uk. .com, .de etc etc).  However, Amazon is not able to do the premium quality Chance Cards, so these will have to be ordered separately, either from myself or, perhaps from Vexilia (I'm sure Martin will pass any orders on to me that are placed through him anyway... we'll talk it through). Stand by for imminent progress reports!

Galleys & Galleons - A tabletop wargame for wee ships in the Age of Discovery

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I have been working on new a naval set of wargaming rules for Ganesha Games which will see ship-to-ship combat played out on your table top with an average of 1-5 ships per player. These rules are founded on the sea-borne adventures of the so-called Age of Discovery, the 16th and 17th centuries, when men were men, maps were only half drawn and death by sea monster was a real possibility. Within that theme, the game plays fast, fun and free. It is a naval wargame, but not a simulation. As you'd expect from a Ganesha game, vessels and fleets are fully customisable, and acts of piracy and war at sea are abstracted in such a way as to leave players with the taste of briny sea in their mouths, but with little risk of actually catching scurvy. The working title for the rules was All at Sea . They take elements of my old naval game and integrated them with a Ganesha skeleton to create a much better game. However, it was then drawn to my attention that a WWII naval game beat me to the tit

Irregular Wars 2nd edition contents and sample pages

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As the second edition of  Irregular Wars: Conflict at the World's End  nears completion, I thought I'd post up a few sample pages to allow people to see what they're in for.  The rules have been formatted in the publishing programme and are now receiving a final round of proofing (so that means that these pages are not necessarily in their final form). You'll be able to see from the contents page below that this book will consist of 30 pages of rules, a campaign system and 46 different army lists. I am planning on having the rules available from both Vexillia Ltd (downloadable pdf) and Amazon (hardcopy) for the start of December. If any surprises are thrown up during the proofing I may have to delay release until the start of 2015, but the plan is for December 2014.

Acropolis now.

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I have been following the AARs for Song of Shadows and Dust posted by Tim from Saskatoon with great interest and enjoyment recently. If you haven't come across his (much better than my) blog before, I'd certainly encourage you to check it out HERE .  Re-invigorated by seeing somebody else enjoying my game so much, I decided I needed to add something to my mini-city, Antiocheia Mikros. Looking around the house, I grabbed some spare insulating foam from the roof space and decided that I could add a touch more three-dimensionality to my city with an acropolis, or 'upper city'. Using a black marker I outlined a rough shape on the foam, sufficient to house my temple or a few houses and started carving with a breadknife. I made sure there would be a couple of ways up to the top, with a small ramp, a broad ramp and a small area allowing models to climb up in two stages. I slapped on a bit of left over house paint testers (left over from paining the buildings

Irregular Wars - Colonial Spanish vs. Hollanders

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Another game of Irregular Wars was played out on our dining table last night. This time the Spaniards were faced by a few ship loads of Dutch merchant adventurers. My Hollanders (the force at the lower half of the table) were attacking and I thought that I had drawn an excellent selection of chance cards. I had a quartermaster general who should have made my army less susceptible to disease and other deployment mishaps. I also had a rain card (allowing for the chance of a rain storm) and the sodden ground card (which means that a rainstorm can turn all open ground into muddy difficult terrain). The poor Spanish drew less well, ending up with a lord who was both uninspiring (penalty when rallying troops) and nauseous (allowing me to take advantage of his stomach complaints and upset his orders once per game). The other card was kept secret. During recruitment, the Spanish predictably recruited a larger army, while my Dutch were generally of much better quality. I had companies

... but I though you said your 6mm Seleukids were finished ...

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No, no, I certainly can't recall ever saying my Seleukids were finished. I have to wait until someone starts to produce decent Hellenistic Thracians before I'd really consider the army finished - and that is a long way off.  In the interim, and while the Hail Caesar shelf in my warchest gets dangerously full, I decided to paint up a few more bits and pieced. First up, I've added a couple of commanders recently, including an Elephantarch - I'm sure you'll be able to tell which one he is in the photo. I have six commanders now meaning I can split the army into two competing branches of the royal house for a Seleukid civil war. I expanded my Arab units to be able to field an entire Arab division (two light infantry warbands and two light horse units). These guys are, beyond doubt, the finest 6mm figures I have come across. They are from the 19th century Mahdist range but in the absense of a designated pre-Islamic Arab range, the will suffice nicely.

Irregular Wars - Caribs vs. Colonial Spanish

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Last night saw an army of Caribbean natives match up against a force of Colonial Spanish using the (almost complete) second edition of Irregular Wars . The table was terrain heavy which should have favoured the natives who do not suffer from movement modifiers, but some statistically unlikely dice rolling left the Caribs lagging in the first half of the game. The Spanish (slowly) advanced their pike militia across the ford while the native scouts went out early to pepper  them with arrows. Unfortunately for them, the dice gods had abandoned them and they had little success. Much more accurate fire from the Spanish across the river started to reduce the resolve of the Carib defenders while the pike continued their excruciatingly slow advance. Behind them, Spanish colonists in a great mass, both foote and horse, crossed the ford. Once the Spanish cavalry were across the river the match became a bit of a forgone conclusion. With pike blocks to their front and horsemen plowing

Peter Pig 1/450 vessel size comparison with RPE Empire galleass

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One of my gaming comrades as been developing his own set of naval rules called  Broadside  - initially focused on 20th century engagements but I believe the intention is to adapt it later to deal with the 18th and 19th centuries as well. After playtesting Broadside I  received an enthusiasm boost to return to All at Sea , my ship-on-ship game set in the 16th and 17th centuries.  My 1/1200 scale galleons were irreconcilably damaged during the big move two years ago, since then I have been using 1/2400 scale vessels for my own play testing. These paint up fine but, admittedly, are really just gaming pieced at that scale.  I looked around for alternatives and kept coming back to the Peter Pig Pieces of Eight range, 1/450 scale 17th century vessels. While being slightly later than my previous forays into naval games (very much the 16th century), I decided to order a couple to see how they paint up.  I also came across the Ral Partha Europe range of fantasy ships in my search. While

Irregular Wars 2 - Chance cards

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The new edition of Irregular Wars is designed to be played with a deck of 52 chance cards. Playing without the chance cards is certainly possible, although we feel that their inclusion will add a little more period flavour to the game. They represent different personal traits of the lord, specialist officers, unusual battlefield conditions and other random events such as the chance of a rain storm to ruin your plans, or the presence of traitors in your enemies camp. Three cards are drawn randomly for each lord after they have decided upon their faction, but before they have begun recruiting their army. Some cards are revealed as soon as they are are drawn; these cards generally effect the pre-game phases such as recruitment, terrain set up or deployment. Others are be kept secret from the opposing player(s) until such time as they are used.  The text for all of the cards will be provided at the end of the rule book. Players will be free to copy the text as they like a

Great Ganesha! Multiplayer fun had by all.

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Last night I was greatly delighted to play two very enjoyable four player games. (un)Fortunatley, I had so much fun that only a very few in-focus photos were taken of the games - all the guphawing makes my hands shake and I can't take photos... The first round was a 900 point a side game of Mighty Monsters and Samurai Robot Battle Royale which saw the humans of the European Empire take on three kaiju who were holidaying in a distopian future Paris.  It didn't end up going well at all for the imperial forces. The infantry and their air support were all either fumigated to death by one enormous fishy-poison cloud from Dagon (fishman kaiju), or else suffered from his oh-so-acidic spit. I.R.N. Mech was finished off by a well aimed punch from a rather crippled Mantis, and the Goliath tank and Grendal (furry kaiju) more or less exploded each other to extinction. There was much close range bombarding from the tank which caused a lot of damage to everything in the vicinity